<blockquote id="quote"><font size="1" face="Verdana" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by CAG D boy</i>
<br />I concur. I also think that we need some organization(not to be complaining). The BT games have been really going down hill from some of the first ones. Plus we wake up so late to go to the games (I was there at
that theres no time to play at all. Also when we do have time to play its wasted by BSing by the cars. And the scenarios suck...(sorry but they do).We spend more time running around doing point less stuff then shooting each other. Things should change to keep the BT games going.
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I think it's not so much that the scenarios suck, as much as the playability sucks. Franks storylines were great, and the scenarios were good as well, they just weren't gameplay oriented. I think scenarios should take gameplay into consideration first and foremost. Saying we're Delta rescuing a downed pilot and exfiltrating him is just a fancy way of saying capture the flag. Saying we're in such and such country, and we need to retrieve an avionics suite from a destroyed TR1...that just capture the flag too. Scenarios should be story driven, but should also incorporate new ways of playing. Scenarios and stories mean nothing if it's just the same old gameplay! SFX would be nice too. See where I'm going with this? Come to the 21st game and see what I mean.[
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