Author Topic:  (Read 617 times)

Offline leakingpen

  • Trade Count: (0)
  • Master Sergeant
  • *****
  • Posts: 392
    • View Profile
(No subject)
« on: February 26, 2004, 02:40:40 PM »
aww, thats a short version. ill hunt down the whole thing.  my personal fav, friendly fire, isn't.
« Last Edit: December 31, 1969, 05:00:00 PM by leakingpen »

Offline leakingpen

  • Trade Count: (0)
  • Master Sergeant
  • *****
  • Posts: 392
    • View Profile
(No subject)
« Reply #1 on: February 28, 2004, 03:41:41 PM »
so many versions...
1. You are not superman.
2. Guided missiles - aren't.
3. Suppressive fire - isn't.
4. If it's stupid but works - it's not stupid.
5. Don't look conspicuous - it draws fire.
6. Never draw fire - it irritates those around you.
7. When in doubt, quickly empty the magazine.
8. Remember, your weapon was made by the lowest bidder.
9. Never share a foxhole with anyone braver than you are.
10. If your attack is going really well, it's an ambush.
11. If you can't remember, the Claymore is pointed towards you.
12. All 5-second grenade fuses are 3 seconds.
13. Try to look unimportant - the enemy may be low on ammo.
14. If you are forward of your position, the artillery will be short.
15. The enemy diversion you are ignoring is the main attack.
16. The easiest route is always mined.
17. The important things are always simple.
18. The simple things are always hard.
19. If you are short of everything except the enemy, then you are in combat.
20. No OPLAN survives first contact with the enemy.
21. When you are in a secured area, don't forget to tell the enemy.
22. Incoming fire has the right of way.
23. No combat-ready unit has ever passed inspection.
24. No inspection-ready unit has ever passed combat.
25. Working as part of a team is essential - it gives the enemy other people to shoot at.
26. If the enemy is in range - so are you.
27. Remember: tracers work both ways.
28. Beer math means that 2 beers times 37 grunts in a platoon equals 49 cases.
29. Friendly fire - isn't.
30. Anything you do can get you shot - including doing nothing.
31. If you make it too tough for the enemy to get in, then you can't get out.
32. The only thing more accurate than incoming fire is incoming friendly fire.
33. Radios fail in direct proportion to your need for help.
34. If you take more than your share of objectives, you will be assigned more than your share to take.
35. When both sides are convinced they are about to lose - they're both right.
36. Professionals are predictable - too bad the world is full of amateurs.
37. Murphy is a logistician, or . . .
37a. Murphy was a Grunt....
38. Recoiless rifles - aren't.
39. Automatic weapons - aren't.
40. A sucking chest wound is nature's way of telling you it's time to slow down.
41. The enemy attacks on only two occasions - when you're ready and when you're not.
42. Body count math is 2 NVA + 1 blood trail = 21 enemy KIA.
43. Things which must be together to work can't be shipped together.
44. The most dangerous thing in a combat zone is an officer with a map.
45. The quartermaster has only two sizes - too large and too small.
46. If you really need an officer in a hurry - take a nap.
47. The only time suppressive fire works is when it's used on abandoned positions.
48. There is nothing more satisfying than having someone take a shot at you and miss.
49. Don't be conspicious. In a combat zone, it draws fire; out of the combat zone, it draws sergeants.
50. If the sergeant can see you, so can the enemy.
(And from our brothers in the Navy):
51. Splinter shields will.
52. Accurate fire from a moving boat isn't.
53. The ammo passer doesn't always.
54. Armor plate on a patrol boat isn't.




Never share a foxhole with anyone braver than you are.
No battle plan ever survives contact with the enemy.
Friendly fire ain't.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is that the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
The further you are in advance of your own positions, the more likely your artillery will shoot short.
Incoming fire has the right of way.
If your advance is going well, you are walking into an ambush.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying that having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
If your sergeant can see you, so can the enemy




If the enemy is in range, so are you.
Incoming fire has the right of way.
Don't look conspicuous, it draws fire.
There is always a way, and it usually doesn't work.
The problem with the easy way out is that it has already been mined.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
The enemy invariably attacks on two occasions:
when you're ready for them.
when you're not ready for them.
Teamwork is essential, it gives them someone else to shoot at.
If you can't remember, then the claymore IS pointed at you.
The enemy diversion you have been ignoring will be the board.  Besides, rocking the boat is my job...
« Last Edit: December 31, 1969, 05:00:00 PM by leakingpen »

Offline Chayote

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 130
    • View Profile
    • http://chayotemu.com
Good ol Murphy
« Reply #2 on: February 26, 2004, 02:27:32 PM »
Found thsi file when cleaning up my harddrive and thought some of you would like it.


MURPHY'S LAWS OF COMBAT
~~~~~~~~~~~~~~~~~~~~~~~
01. If the enemy is in range, so are you.
02. Incoming fire has the right of way.
03. Don't look conspicuous - it draws fire.
04. There is always a way.
05. The easy way is always mined.
06. Try to look unimportant - they may be low on ammo.
07. Professionals are predictable, it's the amateurs that are dangerous.
08. The enemy invariably attacks on two occasions:
_____a. When you're ready for them.
_____b. When you're not ready for them.
09. Teamwork is essential - it gives them someone else to shoot at.
10. If you can't remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough enough for the enemy to get in and you won't be able to get
    out.
17. Never share a foxhole with anyone braver than yourself.
18. If you are short of everything but the enemy, you are in a combat zone.
19. When you have secured an area, don't forget to tell the enemy.
20. Never forget that your weapon is made by the lowest bidder.
« Last Edit: December 31, 1969, 05:00:00 PM by Chayote »
\"We think Coyotes howl at the moon, but really they laugh with their friend.\"
\"To catch a thief you can hire a thief, to catch a master thief you must be a master thief.\"
MOSKVASPEZNAZ