Author Topic: Stalker: Shadow of Chernobyl  (Read 1572 times)

Offline Exarach

  • Trade Count: (+7)
  • Brigadier General
  • *****
  • Posts: 1769
    • View Profile
Stalker: Shadow of Chernobyl
« on: April 04, 2011, 03:29:59 PM »

*Not my pic

Hi guys, figured I would post up another interesting game idea I had.

For a while now, I have been pondering the idea of an airsoft game, themed on the Stalker series. I have had several good ideas that have been run to paper, and was going to give it a quick teaser to see if any players would be interested.

Since its just a teaser, I will throw out a few key points, and leave you with some questions  :P

For anyone who hasn't played, or at least learned of the series, relevant info can be found here:
http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl


Quick concepts:

A few different groups of players, each of separate teams that can band/Split at will
Individual players, each competing alone, or creating alliances to traverse/ control/ loot the "Zone"
Rare and fun props scattered across the map as artefact's to be collected for $$
Whatever uniform you have now, is probably in the game
FULLY FUNCTIONING In-Game market system
Missions
Excellent role diversity
Limited ammo system  
Night/Dusk scenarios
As players factions interact, game experiences would shift and change continuously
Radiation System
Unknown and dangerous enemies lurking in the dark....

And much more!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
\"Friendly fire isn\'t\"
If a speeding pellet in a quiet woods hits a noob in the face, and he cries, does anyone care?

Offline kman94

  • Trade Count: (0)
  • Sergeant Major
  • *****
  • Posts: 523
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #1 on: April 04, 2011, 06:15:09 PM »
Hmm, a lot of the details are vague, but this would be a very, very fun scenerio :D
Perhaps there would be some sort of safezone/town thing where players could purchase ammo and other suplies. Not too sure how the whole radiation thing would work though. Unless we strapped ourselves with geiger counters and marched out into the mojave wasteland.. oh wait.. wrong game.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Exarach

  • Trade Count: (+7)
  • Brigadier General
  • *****
  • Posts: 1769
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #2 on: April 04, 2011, 06:40:51 PM »
Quote from: "kman94"
Hmm, a lot of the details are vague, but this would be a very, very fun scenerio :D

Perhaps there would be some sort of safezone/town thing where players could purchase ammo and other suplies.
FULL FUNCTIONING Player market system! :D There is.

Not too sure how the whole radiation thing would work though. Unless we strapped ourselves with geiger counters and marched out into the mojave wasteland..
I have some fun ideas for the radiation  :P   oh wait.. wrong game.
« Last Edit: April 04, 2011, 08:20:15 PM by Exarach »
\"Friendly fire isn\'t\"
If a speeding pellet in a quiet woods hits a noob in the face, and he cries, does anyone care?

Offline Ganef

  • Global Moderator
  • Trade Count: (0)
  • Major General
  • *****
  • Posts: 2103
    • View Profile
    • http://www.coyotetactical.blogspot.com/
Re: Stalker: Shadow of Chernobyl
« Reply #3 on: April 04, 2011, 08:18:54 PM »
Hard to control, hard to keep fair. Fingerless gloves on NBC suits tells me all I need to know about this.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
"Well, ain\'t we a pair, Raggedy Man..."

Offline Vince

  • Global Moderator
  • Trade Count: (0)
  • General
  • *****
  • Posts: 5230
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #4 on: April 04, 2011, 08:21:49 PM »
In this thread's defense, Ganef...STALKER : Call of Pripyat is basically the coolest game I've played in a super long time.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »


"I was having dinner with Andrew Ho, and he said I should have COL McKnight lead airsofters in mock combat. I said, "That is the gayest idea I have ever heard." - John Lu

Offline Mr Random 42

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 174
  • " alea iacta est "
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #5 on: April 04, 2011, 08:24:22 PM »
Have you considered Fallout?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
Remnant Force Airsoft

"alea iacta est"

Offline Exarach

  • Trade Count: (+7)
  • Brigadier General
  • *****
  • Posts: 1769
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #6 on: April 04, 2011, 08:25:14 PM »
Quote from: "Ganef"
Hard to control, hard to keep fair.

Actually have a pretty good idea how to balance these guys out. Still in planning though, but have a pretty solid idea.


Quote from: "Ganef"
Fingerless gloves on NBC suits tells me all I need to know about this.
=D>  Ha

Quote from: "Vince"
In this thread's defense, Ganef...STALKER : Call of Pripyat is basically the coolest game I've played in a super long time.

Thats then angle I am going from. Not all players are going to be running around aimlessly.



Quote from: "Mr Random 42"
Have you considered Fallout?
If it had been 1/2 as fun as stalker, maybe.... but no.



JUST ONE MORE ADDED spoiler.
1:1 Artifacts. That is all
« Last Edit: April 04, 2011, 08:28:16 PM by Exarach »
\"Friendly fire isn\'t\"
If a speeding pellet in a quiet woods hits a noob in the face, and he cries, does anyone care?

Offline Toast

  • Trade Count: (0)
  • Master Sergeant
  • *****
  • Posts: 401
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #7 on: April 04, 2011, 08:27:58 PM »
Never played this particular game but am a fan of similar games.
Sounds kind of interesting!
Management/Game control would be a bitch.
Neat idea though. I'd probably play it just to do something totally different.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
"Oderint Dum Metuant"

Offline Exarach

  • Trade Count: (+7)
  • Brigadier General
  • *****
  • Posts: 1769
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #8 on: April 04, 2011, 08:31:48 PM »
Quote from: "Toast"
Never played this particular game but am a fan of similar games.
Sounds kind of interesting!
Management/Game control would be a bitch.
Neat idea though. I'd probably play it just to do something totally different.

Thats the spirit I am hoping for! I figure its something unique, that can encompass a pretty cool afternoon-night game, and the general consensus appears to be that its something many people would be willing to try.

If my 3-4 core ideas work out, this game will, at the very least, be fun for those who attend.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
\"Friendly fire isn\'t\"
If a speeding pellet in a quiet woods hits a noob in the face, and he cries, does anyone care?

Offline MLA PRO

  • Trade Count: (0)
  • Sergeant First Class
  • *****
  • Posts: 284
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #9 on: April 04, 2011, 09:37:43 PM »
Really wish I had a good gaming computer, this looks like an awesome game.
Well, submited my votes!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline xXmusicimpactXx

  • Trade Count: (+4)
  • First Lieutenant
  • *****
  • Posts: 879
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #10 on: April 07, 2011, 02:56:18 PM »
Never played Stalker, but this sounds like fun. Provided the AO is decent and the game kept fair, I'd be willing to try it out.  [smilie=armata_pdt_01.gif]
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Morgann0

  • Trade Count: (0)
  • Sergeant Major
  • *****
  • Posts: 560
    • View Profile
Re: Stalker: Shadow of Chernobyl
« Reply #11 on: April 11, 2011, 10:36:57 PM »
I'd love to see a STALKER game come to fruition.  The role play aspect should be big though, or else it will just be a dress up shoot out.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
\"All you touch, and all you see, is all your life will ever be.\"