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Offline BullDog

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« on: October 14, 2002, 08:38:31 PM »
As a little side note...I am sorry for catchin her in the face like that, never fun to take an open skin face shot...werds of advice from someone who's takin many face shots...don't block shots with your head, it hurts ;)
« Last Edit: December 31, 1969, 05:00:00 PM by BullDog »
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HAHA...Your blocking shots with your head again!

Offline Ted Kennedy

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« Reply #1 on: October 14, 2002, 10:01:32 PM »
Heh, sry.  Yeah, I realize its the way the game's played.   My gun is 384 BTW, im not the one with the silencer, thats Reed.  I dunno, dont really need to make people bleed, im selling my m16 for a <350 gun, probably a m4 or p90.  Im not blaming anyone, just sayin it looked painful.
« Last Edit: December 31, 1969, 05:00:00 PM by Ted Kennedy »
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Offline KamikazeSM

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« Reply #2 on: October 15, 2002, 12:13:18 AM »
Anyone take any pics or have a wrapup of what kind of games were played for those who didn't go?
« Last Edit: December 31, 1969, 05:00:00 PM by KamikazeSM »
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Offline Reaver

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« Reply #3 on: October 16, 2002, 07:11:32 AM »
I'm in the process of writing a debriefing of howthe game went down.  Overal it was a lot of fun, minus a few snags.  I do have to agree with masks myself.  

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<blockquote id="quote"><font size="1" face="Verdana" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by KamikazeSM</i>
<br />Anyone take any pics or have a wrapup of what kind of games were played for those who didn't go?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
« Last Edit: December 31, 1969, 05:00:00 PM by Reaver »

Offline stoneaglewolf

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« Reply #4 on: October 18, 2002, 02:16:23 PM »
At Op Urban Tiger we required semi-auto only, and focused on center mass shots only. This provided a much safer environment. And yes we had some guns shooting 360 to 380FPS stock (Classic Army). Everyone also thought that it added more realism to the event.


Just a thought,
« Last Edit: December 31, 1969, 05:00:00 PM by stoneaglewolf »
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Offline nukeduster

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« Reply #5 on: October 20, 2002, 01:00:31 PM »
Which allworked quitewell anyways, most my team used single during cqb and it worked quite to our advantage. No friendly deaths and using the tactics from Op: UT we stayed alive the most too. Cant wait til the next training day.
« Last Edit: December 31, 1969, 05:00:00 PM by nukeduster »

Offline Reaver

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« Reply #6 on: October 23, 2002, 11:58:12 AM »
A mercenary force had taken possession of a prototype nuclear device known as a strategic area denial mine.  This version was equipped with a neutron warhead instead of a convential thermo-nuclear warhead.  As the device was in lay over at Marana air park, the team attacked and obtained the device.  Thier helicopter was damaged by .50 cal machine gun fire and ended up ditching close to the ruins of Sasco.
  By 0800, a Delta Force team had been dropped off a mile from Sasco and proceeded into the ruins.  The fighting inside the smelter area was choatic and the wounded quickly piled up.  Delta force was successful in pushing the mercs out of the smelter however.
  Once outside, the Delta Force advance stalled.  The mercs had taken the high ground and were keeping the U.S. troops pinned down.  A group of Delta's split off in an attempt to go around and were bogged down by terrain and booby traps.
  Although Delta was successful in gaining control of the device, the mercs were able to hold the hill's high ground until thier backup chopper arived.
« Last Edit: December 31, 1969, 05:00:00 PM by Reaver »

Offline Ted Kennedy

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« Reply #7 on: October 14, 2002, 03:10:32 PM »
I thought Sasco was an excellent CQB area!  Only problem was it was too far away.  As far as gameplay, some of the scenarios should have been a bit different, but it was fun.  There were a few people shooting >400fps, and well, it was cqb, so this made it especially bad.  I saw a girl who had her nose pierced by one of these, and from now on, I think cqb should at least be chronoed.
« Last Edit: December 31, 1969, 05:00:00 PM by Ted Kennedy »
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