TEAM SUMMARY AND UNIFORM INTEL There are two (2) main teams for Civil War.
There will be the
Earth Vanguard Enforcement Nation.. also known as the
E.V.E.N. forces.
And their opponents.. the
Oppression Defense Department.. also known as the
O.D.D. forces.
There will be a specific chain of information and command that will be given out during the registration process. The intelligence contained, will be your objectives and targets for Civil War. It is your responsibility as a members of your designated force to secure a victory by completing the objectives set forth.
Each team will be under the direction of one main Brigadier General at their teams JOC (Joint Operations Command).
From there, these Generals will pass along intelligence gathered via satellite imagery and field combat reports. The Company Commanders receiving this intelligence will then relay such intel and details to their Company Leaders.
It is your job as soldiers to take the intel given to you with the utmost precedence. The intel that you will receive will be as 'real time' as is reported from the front line. This means that if your Company Leader tells you that hostile forces are coming your way.. you better get ready for a fight.
Each team will have 'EMBEDDED' staff members that will have a particular job to do. They may also be your squad leader and their jobs will include, but are not limited to, directing assaults against objectives, organizing defenses of objectives, developing attacks, fall back positions, contingency plans, tactical extractions and security details. They are under the direct command of JOC and have the highest amount of field intel. It is strongly advised that you listen to your company leaders and stay in constant radio communication with them.
Your designated team will have a specific
UNIFORM CODE that must be adhered to in order to accurately decipher teams within. The UC is as follows:
E.V.E.N. - Earth Vanguard Enforcement Nation Forces - authorized uniform
- U.S. Woodland Traditional BDU's including trousers, blouse and cover.
- U.S. Woodland MARPAT - Digital camouflage - including trousers, blouse and cover.
- Solid OD BDU's or Jump suit - including trousers, blouse and cover.
- U.S. Woodland or OD shirt in place of a blouse *see below*
- Any color boots and misc. gear is acceptable.
- Any color 'painted' weapon is acceptable.
- Any color Tactical or Combat gear is acceptable.*************************************************************
O.D.D. - Oppression Defense Department Forces - authorized uniform
- U.S. 3-Color Desert BDU's - including trousers, blouse and cover.
- U.S. Desert MARPAT - Digital camouflage - including trousers, blouse and cover.
- U.S. 6-Color Desert BDU's - including trousers, blouse and cover.
- 3-color/6-color or Coyote tan/brown shirt in place of a blouse *see below*
- Any color boots and misc. gear is acceptable.
- Any color 'painted' weapon is acceptable.
- Any color Tactical or Combat gear is acceptable.*************************************************************
Special Roles Uniform code:EOD: Explosive Ordinance Disposal Additional uniform requirements:
- Helmet REQUIRED – Maybe a PASGT helmet, MICH helmet or Protec helmet
- Helmets MUST be worn AT ALL TIMES when playing the ‘role’ of EOD.**
- ALL helmets must match per EOD team, although they may be different between each individual EOD team. Meaning team one may have PASGT and team 2 may have Protec.
- If helmets will be ‘painted’, paint scheme must match overall team color code (Ie. ODD = Coyote/EVEN=Olive drab)
- All helmets within the EOD team must ‘match’. Meaning if one helmet is painted, they are all painted.
- If helmet has a ‘cover’, same color and scheme must be used for all helmets. Meaning all helmets would be MARPAT or Traditional or plain, etc..
** In the event that an EOD team is KIA during the processing of explosives, that EOD team will cease to ‘exist’ for the remainder of the game and each member will no longer be required to wear the EOD helmet. Ex-EOD team members, once KIA will be folded back into their teams as regular infantry.
SAW gunner: Squad Automatic Weapon
Additional uniform requirements:
- INERT bullet belt in .223 or .308 caliber.
- Must be true metal inert rounds linked together
- Must contain an actual ‘projectile’
- MUST BE INERT.. meaning must NOT be live rounds
- Must be at least 4 feet long or longer
- Must be able to ‘sling’ around your shoulder or body
- Must be worn AT ALL TIMES while possessing a SAW.**
** If you are carrying a SAW and playing the role as the squad heavy gunner, then you MUST wear the bullet belt at all times in which the SAW is in your possession. If you ‘switch’ out weapons you may remove the bullet belt. If you allow another player to ‘use’ your SAW, that player must then wear the bullet belt.
SNIPERS Additional uniform requirements:
** STILL UNDER DISCUSSION – NOT FINALIZED**
All snipers will be required to either:
A. Wear a guile suit –or-
B. Paint their face and wear a ruck sack.
- Snipers are NOT allowed to wear ANY ‘hi-speed’ gear or tactical vests
- Snipers ‘may’ wear an H or Y harness attached to a belt with ALICE gear such as a canteen.
- You MAY NOT carry an AEG at any time, this includes as a ‘back up’. Including but not limited to ‘patriot’ M4’s.
- You are permitted to possess a handgun (GBB/GNBB) as a ‘back up’.
- Your sniper weapon MUST be ‘wrapped’ or otherwise ‘concealed’ from the trigger forward. Painting is NOT enough.
** more will be added at a later time.**
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* THERE IS NO 'MIXING' OF UNIFORMS OF 'ANY' TYPE *Meaning.. you may not wear a 3-color desert trouser with a MARPAT blouse or you can NOT wear desert MARPAT and woodland MARPAT.
* HEAT ADVISORY * The estimated temperature for CW2007 is expected to be pretty hot. You are authorized to remove or replace your blouse with either a camouflage shirt of your team UC.. or a Coyote or OD plain shirt of your team UC. NO BLACK, WHITE OR OTHER COLOR SHIRTS ACCEPTED!!
Non accepted uniforms:- Civilian clothes of ANY type. Ie. jeans, sweaters, shorts, etc..
- ACU's * Unless it is gear
- Multicam * Unless it is gear
- Plain Coyote or similar
- Plain Navy or similar
- DPM
- Tiger Stripes
- Flektarn
- Any other foreign military used camouflage
- Any other uniform that is not listed as "authorized" above.
Radio Communication:Each team will be given 1 flat radio frequency and 1 JOC control freq. Each team is allowed to use any 'sub' channels within the frequency. Although we will not be monitoring channels, please do not 'channel surf' as this takes away from the 'realism' of having secure freq's. In order to be able to utilize radio communications you will need an FRS radio capable of 'sub' channels. For example this would be a radio that can be on channel 5 sub channel 23. If your radio is not capable of a sub channel, you will need to purchase one.
Minor players... IE.. players under the age of 18 will require a signed parent waiver.. Click here to pre-print the waiver, have it signed by a parent and then bring it to the OP.
* ALL PLAYERS WILL BE REQUIRED TO SIGN A WAIVER IN ORDER TO PLAY *