It is nice that they are directly addressing common problems of past LC ops, but they are missing the point of having 400 players in one place by breaking it up as they are supposing. It is also nice that they are trying to fix things, but reinventing the wheel every time shows many things about the BofUSA structure (game organization issues, leadership problems, orchestration problems, knowing what works and doesn't in airsoft, critical analysis of gameplay... etc.).
I was kinda annoyed when the LC series began to break up the large amount of people into smaller games(LC5, LC6) spaced on a larger playing area, it defeats the coolness of going to play with so many other people. There was a neatness to the feeling that you were part of a much larger force and sometimes had them next to you in a massive push.
I think LC5 was supposed to be similar to this setup where you wait for orders and move out accordingly. It didn't really work like it was supposed to and there was still massive amounts of down time and getting lost time.
I think many of you on here who have gone to a few games around AZ but haven't been to a large out of state game need the experience, good or bad. Don't have high expectations, don't have any expectations, you may be surprised.
I do think that airsoft as a whole needs some in depth analysis of what works and what doesn't. There are many different ways to play the game, (tightly orchestrated team challenges, massive wars, halfway orchestrated themed battles, modern reenactmentish, CQB speedball, skills tests) and I am surprised that the right equation for a great game hasn't been figured out yet, or if one can be figured out.