Author Topic: RE: Armageddon(Zombie Game) Oct 24  (Read 7693 times)

Offline Marauders Airsoft

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #30 on: October 05, 2009, 09:39:18 PM »
Registration for RE: Armageddon is close to half full with 22 players registered as of Oct 5.

Players can register at Gearbox Airsoft and get $5 off of their admission.  Admission for RE includes admission to all day airsoft games on Oct 24 at Fighter Town.

In addition to the prize raffle, MTT and Gearbox Airsoft will have a costume contest for the best "zombie."

For more information about the event visit www.Marauders.us

RE: Armageddon is sponsored by:

Arizona National Guard  www.ArizonaArmyGuard.com
Gearbox Airsoft
Fighter Town Paintball Park www.Fightertownpaintballpark.com
Never Quit Grip www.Neverquitgrip.com
Airsoft Extreme  www.Airsoftextreme.com
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
This account posts events held by Marauders Tactical Training and Havoc War Games.  Visit www.Marauders.us for more information.

Offline Marauders Airsoft

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #31 on: October 06, 2009, 09:44:26 AM »
Since our staff has been bombarded by requests for the RE: Armageddon rules, here is a sneak peek of the upcoming schedule and rules for the game.

Schedule
RE: Armageddon, Oct 24
0900 - 1600 (9 am - 4 pm) Open Games for Airsoft Players with Paid Admission to RE: Armageddon (Seperate thread will be created for discussion of Open Games on the 24th).

1600-1645 (4 pm - 4:45 pm) Registration
Players arrive at Fighter Town and complete waivers.  Players may also bring a completed waiver to the event.  Please bring all weapons in a weapon case or some type of bag.  Do not handle any weapons prior to safety briefing.  

1645 - 1700 (4:45 pm - 5 pm) Safety and Mission 1 Briefing
All players must attend the event Safety and  Mission Briefing.

1715 – 1745 (5:15 pm - 5: 45) Mission 1 – The Rescue
US Military Emergency Services Teams will deploy from two helicopters on the outskirts of the base near the Hive.  US Forces are attempting to breach the Hive to rescue hostages and stop the massacre taking place inside. Umbrella Security Team must prevent the forces from gaining access into the Hive and contain the infected from escaping.  

1800 – 1830 (6 pm - 6:30 pm) Mission 2 – Into the Hive
The team that successfully accomplishes Mission 1 will have the first attempt to secure the Hive.  The team will make its way into the complex searching for survivors (or killing the infected) and the access codes to the virus/vaccine vault.  

1845 – 1915 (6:45 pm - 7:15 pm) Mission 2 – Into the Hive (Alternate Universe)
The team that failed Mission 1 will have an opportunity to secure the Hive with similar objectives.

1930 – 2200  (7:30 pm - 8 pm) Zombie Costume Contest and Raffle
Win some prizes from MTT, Gearbox Airsoft, and Fighter Town Paintball
Two winners will be selected for the best costume.  These include - Sponsor Favorite and Crowd Favorite

2215 – 2100 (8:15 - 9 pm) Mission 3 Armageddon
The bio-weapons have escaped from the Hive.  A team of survivors from the US Forces and Umbrella Security Team have joined forces and secured both the vaccine and virus and are awaiting extraction by helicopter.  With ammo running low and the infected loose, will the teams be able to escape with the vaccine and virus?
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Offline Marauders Airsoft

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #32 on: October 06, 2009, 09:50:24 AM »
RE: ARMAGEDDON GAME RULES

PLAYER HITS – Any hit on any part of the body by an airsoft bb counts as a hit.  Gun hits don’t count. When hit, a player must remain in the spot where they were shot and call for a medic.  These players are considered WOUNDED.

WOUNDED PLAYERS – A wounded player may be moved by a team member to any helicopter on the battle field for an immediate reinsertion (except during Mission 3). Move a player by holding a part of their gear and walking with them to a helicopter.  

Wounded players may be revived an unlimited number of times.

Wounded players who are attacked (tagged with two hands) by a zombie will be killed and will become a zombie 30 seconds after death.  New zombies should secure their weapons in a helicopter.

INFECTED PLAYERS – Any player who is not wounded that is attacked (tagged with two hands) by a zombie will:

     Activate a red glow stick to indicate infection.

     Become a member of the undead at the beginning of the next mission unless vaccine is taken.  
     
     Vaccines may only be used once during Mission 2 or 3.

ZOMBIES – The following rules apply to all zombies regardless of whether they are volunteers or combatants that have been infected.

Zombies must wear full face masks and are encouraged to wear some type of chest protector (front and back).

Zombies must behave like zombies (no tactical zombies or acting normal)

Zombies may walk quickly but may never run.

To attack and infect a combatant, a zombie must place two hands onto any part of a combatant’s body.

When shot in the chest or back, zombies must drop in place (do not block doors) and remain in place for 30 seconds.  After 30 seconds, a zombie may attack from the ground or may rise again to attack.  

Head shots are not allowed.  Any player intentionally caught shooting zombies in the head will be ejected from the game. Arm and leg shots do not slow or stop a zombie.

When shot zombies may leave any area that they feel is unsafe or will make the game dangerous.  Zombies must announce that they are “MOVING FOR SAFETY” and may not attack combatants during the safety move.  Once in a safe area they must wait thirty seconds before re-entering the game.
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This account posts events held by Marauders Tactical Training and Havoc War Games.  Visit www.Marauders.us for more information.

Offline DMAN007

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #33 on: October 06, 2009, 07:33:21 PM »
This game sounds so awsome, I'm going to gearbox this weekent to sign up for the security team! :D
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Offline BOLDEGRAPHICS.com

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #34 on: October 07, 2009, 03:13:16 AM »
Not going to lie i just cried tears of JOY for the awesomness of this game you are hosting =D>  i personally want to buy u guys a beer!!!  :D/
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!!!SNIPERS!!! ONE SHOT ONE KILL

Offline DMAN007

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #35 on: October 07, 2009, 07:56:18 PM »
So is there only 200 rounds allowed for the entire game? just a question cause it sounds like it would be hard to get past the first mission with the 30 minute "firefight"
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Offline Rogue Fox

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #36 on: October 07, 2009, 08:05:37 PM »
Quote from: "DMAN007"
So is there only 200 rounds allowed for the entire game? just a question cause it sounds like it would be hard to get past the first mission with the 30 minute "firefight"

Theres also some ammo scattered around the field. 200 is more than enough for me since Im going with a team I have been training with for 2 years.
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When the shit hits the fan, dont be in front of the fan.

Offline Katabatik

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #37 on: October 07, 2009, 08:35:36 PM »
Myself and Rd Maul are registered.

Kata
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Offline BCP_airsoftclub

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #38 on: October 07, 2009, 11:26:52 PM »
I've never played a night game, but I assume flashlights are recommended? or do people usually go with the strategic route and play in the dark. haha.
and please dont reply saying omg noob! we've all heard your internet "toughness" before.
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Offline Rd maul

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #39 on: October 08, 2009, 08:36:05 AM »
I am with boldegrahics, I almost cried when I saw mission 3 can anyone say Left 4 Dead no mercy campaign. I cannot wait for this event.

NOTICE TO ALL ZOMBIES: DOUBLE TAPS ARE COMING!  :D
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Offline Marauders Airsoft

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #40 on: October 08, 2009, 09:42:34 AM »
I know that some players are concerned about the limited ammo (200 rounds) for three missions.  While it may seem inconceivable that 200 rounds would suffice for the event, this rule is designed to make the missions a challenge.

During the first mission, each team will have about 20 -24 players.  Teams will have to decide just how agressively to pursue their objective vs ammo conservation.  Players in the game have the luxury of knowing that a zombie apocalyse is waiting in the next two missions instead of just having focus on the rescue of trapped hostages or fighting off a military response team.

By limiting ammo to such an extreme, combatants are forced to rely on individual tactics, marksmanship, team work, and developing an overall survival strategy.  Those who choose to barricade and "hold out" will quickly find that what's left of your 200 rounds after mission 1 will result in you becoming an additional entree at the all you can eat zombie buffet.

Those who have played at our zombie games in the past have seen that 100 bb's does actually go a long way.  I've seen just a couple of guys survive against a horde of 50 with one mag each for close to 10 minutes with good team work, communication, and most importantly keeping a cool head.

Remember that just because you are out of ammo doesn't mean that you are out of the fight.  Help your team as best you can until you find a resupply.  If all else fails, sacrifice yourself to the hungry mob and buy your team members a few precious seconds so that they can make it to the chopper.  :D
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Offline azcrazie

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #41 on: October 08, 2009, 07:27:10 PM »
ive seen this done at other games so i was just wondering if you run out of ammo are you able to go hand to hand with rubber knife's and fake chainsaws.
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Offline DMAN007

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #42 on: October 08, 2009, 08:03:07 PM »
Quote from: "azcrazie"
ive seen this done at other games so i was just wondering if you run out of ammo are you able to go hand to hand with rubber knife's and fake chainsaws.
that would make it so much cooler!  :P but kinda hard to judge :roll:
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Offline WATER-BOY

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #43 on: October 08, 2009, 11:39:18 PM »
going to sign up for this tommoro
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Offline Marauders Airsoft

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Re: RE: Armageddon(Zombie Game) Oct 24
« Reply #44 on: October 09, 2009, 08:35:36 AM »
For safety reasons, melee (hand) weapons won't be integrated into the game.  

If you can get close enough to a zombie to hit them, they would be close enough to infect you.

Thanks for the input.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
This account posts events held by Marauders Tactical Training and Havoc War Games.  Visit www.Marauders.us for more information.