UPDATE::
so i took an idea and ran with it- here is what i have out lined for the game missions- i'll decide respawn/life counts as the roster progresses. don't miss this one guys, should be real interesting. basically bad guys are going to launch chemical weapon, good guys are on a mission to stop them.
***Outline***
Airsoft Biological Weapon Mock Rules
The two bottles of “binary agents” must NOT be broken if they are then the entire mission fails and the surrounding 1 square mile will be chemically devastated
In order to successfully arm and “fire” the fake weapon, the following parts are required
- orange and green agent containers
- nose guidance piece
- body and stabilizer fins
- bottom propellant cap
- a lighter
the parts will be split up and scattered accordingly in reference to the grid maps provided to both forces.
The following Intel is to the best of our knowledge- satellite images show X amount of ammunition containers marked on the grid map provided. These items must be recovered in order to complete your mission, being as these parts were planted by Green forces they will have better intel on the location of these items.
The bad guys- Green forces are to recover and assemble the parts to make the rocket active, once armed it must be detonated at a designated grid inside of their territory and ensure at all costs that the rocket is launched.
The good guys- Tan forces are to stop the terrorist Greens at all costs, find and secure the weapon parts and keep the Greens from firing the rocket. Do not destroy any of the parts of the weapon as this will be analyzed by NATO for evidence of origin to help stop future events like this from happening. Once all parts are secured they must be extracted at a designated LZ on your map. Keep in mind that just because you found one propellant cap or guidance nose cone does not mean that there isn’t another.
Both sides have until 0100 to complete their mission, if you fail to do so secure what you can and return to your deployment area/base.
Good luck
Medic and Respawn rules
Green forces have X respawns/lives- considering this is their turf they have better access to replenishment forces
Tan forces have X respawns/lives- limited amount of forces for this high profile nature of this mission
Medic rules are standard for both sides you get hit once anywhere pull out your white rag- your designated medic will medic you tying the rag on your arm and bring you to his mobile CCP- you can only receive combat medical attention a total of 2 times before you have to “respawn or re-deploy” from a marked location on the map provided. “re-deploying” uses a life
this isn't supposed to be a walk in the park
*** you will need to bring white rags in order to be medicaly attended to in combat