OPERATION SABRE HAWK II
Brought to you by: Covert One Airsoft
US Military Missile Silo Site MX127.83 has been taken over by a terrorist cell. During the take over 2 soldiers escaped with the launch keys in a black hawk which was shot down after takeoff. After the takeover of the silo, hostages were moved to a separate location while terrorists in the silo await the launch keys with intent to launch the missile. Immediately after the attack US Army and USAF Special Forces teams were deployed to the area.
January --, 2010
Check In 0730
Game 0800
Location: Red Rock Park: NW Corner of Thomas and Recker Road (N. 202 Freeway)
Terrorist Objective:
• Hold missile silo at all costs
• Recover launch keys
• Hold hostages
Special Forces Objective
• Ranger Team 1: Hold Launch Keys
• Ranger Team 2: Secure Silo
• USAF Para rescue: Secure Hostages
Uniform: Special Forces will have any digital or multi-cam pattern. Terrorists will have any other type of camo
When registering we will need your name and how many you are bringing so we can make the roster for check in: Team Leaders and Medics will be assigned at check in.
Game Rules:
Terrorists
• Silo Team: you must hold the silo at all costs
• Hostage Team: Hostages must be held at a separate location other than the silo (this location is at your own discretion) This is due to the fact that USAF Para-rescues objective is to rescue and extract the hostages.
• Launch Key Recovery Team: The launch keys will be located at the initial landing zone for the 2 Ranger Teams. They must be recovered and taken back to the silo.
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• Note: In case hostages are actual people they are not allowed to be harmed in any way and cannot be killed.
Special Forces:
• Ranger Team 1: The launch keys are located at your landing zone. You must hold the LZ at all costs because this is also where Para-rescue will extract the hostages to.
• Ranger Team 2: Objective is to take the silo and secure it from terrorists. Call for back up once secured.
• USAF Para-rescue: Secure and treat hostages, bring them back to LZ. If needed after rescue help secure silo.
Medics: Each player will be given 3 casualty cards. If you are shot then you must stay where you are and call for a medic. The medic will then come and collect one of your cards and you can resume play. Once you are out of cards you will go to the casualty collection point. Depending on how much time is left in the game cards might be re-issued. Medics must have another medic heal them in case they get shot. (Cards will be issued at check-in)
Notes:
• Age: You must me 17 or older to attend. Exceptions will be made for 15 or 16 year olds if they are attending with someone over 18.
• Integrity First: Call your hits and use common sense when it comes to rules and what you bring with you.
• Be Professional: The staff running this will be professional as well as active duty military so you need to be professional as well. If you act un-accordingly you will be asked to leave, major infractions will be dealt with by law enforcement.
• Guns will be chrono-graphed at check in so if you don’t want to get shot with your gun while butt naked….don’t bring it
• Don’t wear unit patches unless active or retired military.
• If you have not seen combat do not wear a patch under the American flag-respect to military personnel.
• Please invite friends
Banned Items:
• Firearms
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• Live Ammo
• Illegal Drugs
• Alcohol
• Smoke Grenades
• Pyrotechnics
• Weapons over 550 FPS
• No weapons other than Airsoft weapons
• Cheaters
• Liars
Legal Issues: Here is a post from a lawyer from a previous game refer to this if you have any concerns.
As a practicing attorney, specializing in Criminal Law, I can tell you the following. AEG's don't qualify as either BB guns, or "expanding gas" guns. Nor do they qualify as paintball guns. The guy who posted about "it depends on the officer" is spot on correct. Sadly, we live in a state where it really is the police officers call. What you are doing is not expressly permitted, nor prohibited. Your best bet is to be friendly, polite, explain what everyone is doing, and maybe interest the officer in the gear. Explain that it is all perfectly safe, and it is designed specifically for players to shoot at each other safely. Also note they aren't BB guns, and they don't run off or CO2, they are "merely battery operated". Under-emphasize the power of the gun. If he asks you about FPS, say "I don't know but it doesn't hurt". If you are polite, he'll either tell you to go ahead, and be careful, or he'll tell you to cut it out. If he tells you to cut it out, just pack up for the day.
It's unlikely that you will EVER get written permission from anyone, because they are afraid of liability (rightly or wrongly), should somebody turn an ankle or fall on a sharp stick. Your best bet is to go for it, hope for the best, and be cooperative with any local constabulary that may show up. Please, NOBODY BE STUPID AND BRING A REAL GUN, OR CONTRABAND OF ANY KIND. You would make it impossible for any of the rest of us.
This should be a fun game so be ready to rock and roll when you get there. If you have any questions or concerns please bring it up in the forum so we can address it before the game.