Author Topic: Operation Oasis - 10 July 2010  (Read 14729 times)

Offline D.RICH.1

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Re: Operation Oasis - 10 July 2010
« Reply #165 on: July 11, 2010, 11:15:36 AM »
Quote from: "carbon14c"
Quote from: "D.RICH.1"
if i didnt get the mcdonalds breakfast i would of ate the pb/j for real...i get hungry out there i also had my backpacking stove and noodles too but no one got to see that...lol  ;)

i try to come prepaired when i got out to the desert for anything...hamoc/tent and food/water for a day or so....with my truck you never know if it will start or not...  8)


next time i'm raiding your truck for food when you aren't looking..  :twisted:

lol now ill know who did it...haha...
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Offline B3ANZOR

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Re: Operation Oasis - 10 July 2010
« Reply #166 on: July 11, 2010, 11:21:21 AM »
Did anyone get any pictures from the game?

I am not sure if there was anyone out there with a camera
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Offline I Slap Fat Kids

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Re: Operation Oasis - 10 July 2010
« Reply #167 on: July 11, 2010, 12:51:18 PM »
I didn't take any, nor did I see anyone with a camera at any time.
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Offline Drew W.

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Re: Operation Oasis - 10 July 2010
« Reply #168 on: July 11, 2010, 03:04:18 PM »
Howdy All,

I second that on the heat.  Even through a BDU sleeve, my arms felt like charred steak.  Hehe, but if I went out in the Arizona desert, mid-day in the middle of Summer and expected it to be cool, then shame on me!

To The Boy,

Thanks for putting on the game my friend.  It was an ambitious endeavor, and a great turnout.  (About 50 people or so, so I think this was the largest game I've ever played so far).  Game play turned out pretty good.

Before I go on further, I should point out something about my little sliver of the Op.  Myself, my brother Ian, and 3 members of BFA were the Hostage Security Team for Green.  After 2 of BFA went off to conduct recon on Tan base, it was just us three with the world's mouthiest hostage (heh).

We went WAY out in the sticks to keep this guy hidden, and I think the only reason he was never captured was because we never actually needed to walk that far into the middle of nowhere (shame on us).

The end result, and thus my own review of the game, was that it was a lot of walking in the heat, with very little trigger time.  Now I obviously can't hold The Boy, the game play, or anything else responsible for that.  It was our choice to do that.  But the inevitable result is that I ranked my experience at this game at about average.  With Hostage Guard duty for the first half, and me taking a knee beside a ridge to guard Green flag's flank for the second half, I don't think I ever shot at anyone the whole game.

Again, this is me describing my own little slice of the game.  And I'm not trying to make this a complaint, or to reflect this onto The Boy or Operation Oasis in general.  The only real reason that the game play was slow was because of my own choices.  And while I did enjoy talking with Trevor of BFA and the hostage (who was clearly adopting his role), & doing actions to help the Green Team's cause, I suppose the only thing I can say about the game is that I would have preferred for the action to be a little more concentrated.

So, to The Boy, I have to say a few things.  Ambitious game mate, with a great story, and I loved the turnout.  The AO is amazing too!  A hel*uva hike, but amazing opportunities for battle.  And it sounds like other people had a great time (except for the heat, hehe).  The only thing I would have preferred would have been to concentrate the movement of both teams towards each other.  It seemed as though with a hostage to find, and a secret Green HQ to find, and a base with supplies to guard, Tan Team was forced to spread itself thin.  Green also had the same issue:  to protect the hostage (our job, hence the cross-country hike, hehe), protect the flag, and steal said supplies or trade the hostage for them.

My suggestion to concentrate firefights into a smaller area, and force confrontation, would be to make fewer objectives, or make their locations known.  If the Green Flag stays secret for about half an hour, Green can move freely.  But then maybe an admin (I think Kevin was Green's) would give a hint to Tan over the radio.  I.E:  Green Flag is located near a ridge to the West, along a wide wash to the South, or some other visual reference that can be seen from a good distance).  This would force Green to consolidate on its Flag, give Tan a better chance at finding it, and thus the teams would butt heads more often.

Fewer objectives, or objectives that are located somewhat close to each other, is another way to concentrate the teams.  

Another way is to break the Op up into separate phases.  Instead of both teams defending and attacking at once, have one team attack and the other defend almost exclusively, for a part of the Op.  Green's flag is secret for the first half, and are free to attack with almost 100% of their team.  Tan is discouraged from attacking, and must defend their supplies with almost 100% of their team.  If Green's attack fails, the phase switches to second half.  Tan learns Green's Flag location, Green must pull back to defend, and Tan is more free to attack.  Bottom Line:  More numbers at each side instead of split in half both ways.  

If Green needs an excuse to pull back, other than their flag's location being declared, maybe this.  Tan Admin taps a few Green players to become NPCs.  They're captured, go into Tan base.  Tan broadcasts to Green Commander that those POWs will be killed if Green doesn't pull back, which Green Commander then tries to enforce.  It also can fit within the story, because you can say the Green Flag's location was "beaten" out of the POWs.  Plus a possible Green side mission is to now rescue their comrades.

These are just brain cells I'm burning out loud, and examples of ways to consolidate the action.  That's all I really have to say about the game.  Again, this isn't meant to tear it down at all.  It was a good game overall, with a lot of impressive qualities.  And I did have fun for a lot of it, just from conversations and the act of helping the cause.  The only thing I can think to add to it would be to concoct clever ways to concentrate the action, while still making it part of the story.

Overall, I was glad I came out.  Although if I do it again, I think I'll pack lighter.  No more carrying everything but the kitchen sink in my gear to a day game in 114 degree weather, hehe.  I gotta learn sometime, right?

Thanks for putting this game on The Boy.  I did have fun, and would be glad to do it again.  Peace out Brother!

~ D.W.
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Offline Pyskee

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Re: Operation Oasis - 10 July 2010
« Reply #169 on: July 11, 2010, 06:02:18 PM »
Quote from: "Drew W."
Before I go on further, I should point out something about my little sliver of the Op.  Myself, my brother Ian, and 3 members of BFA were the Hostage Security Team for Green.  After 2 of BFA went off to conduct recon on Tan base, it was just us three with the world's mouthiest hostage (heh).

DFA* :)

BTW, I have some pictures of green team walking to the AO. Then from there I saw only two people - who were already out - and was a little too worried trying to not collapse from heat exhaustion. There's no shade out there :(  Anyway, I'll get them up in a few hours.
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Offline carbon14c

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Re: Operation Oasis - 10 July 2010
« Reply #170 on: July 11, 2010, 07:54:17 PM »
Quote from: "Drew W."
We went WAY out in the sticks to keep this guy hidden, and I think the only reason he was never captured was because we never actually needed to walk that far into the middle of nowhere (shame on us).


well.. me, brad, and dustyn engaged that little group multiple times, with multiple kills... but i won't get into the politics around that..


overall, good game.
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see you space cowboy...

Offline Pyskee

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Re: Operation Oasis - 10 July 2010
« Reply #171 on: July 11, 2010, 09:16:26 PM »
Not really anything good; just rule-explaining stuff. Let me know if you want any of the pictures in their full 2048x1536 (resized them to fit on the page).
















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Offline weedmann

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Re: Operation Oasis - 10 July 2010
« Reply #172 on: July 11, 2010, 10:22:38 PM »
Nice pix. Being serious! I look kinda buff :)
 Especially liked the pic of the nasty TP on the ground.. ;)
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Offline TheBoy988

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Re: Operation Oasis - 10 July 2010
« Reply #173 on: July 12, 2010, 12:26:16 AM »
Thank you Drew W. for your input! It was very constructive and useful. I have taken your suggestions into account and adjustment will be made. I'm going to start the planning of my next operation this week.

To every one that attended:
Thanks you all very much for participating in my very first ever operation. I had a blast hosting the event! I also learned a lot from my own observations and from input coming from all of you. I haven't decided to have a continuation of Oasis at Four Peaks or if im going to create a whole new operation for a new AO. It seemed like you guys enjoyed having the objectives kept secret, specially to each side. It was my goal to make a game the required more tactical thinking and mind power then a heavy trigger finger and a lot of man power.

I suppose now would be a good time to discuss what i was going for with this operation and why i did things the way i did.
I decided to keep the objectives a secret till the day of the operation and limit who knew them for a few reasons. I didn't want each side knowing the others goals. Although knowing what your enemy is trying to do does create good fire fights it kind of takes away from the realism of the whole thing i believe. I also kept the objectives secret from most of the team because i was trying to create a chain of command with in the teams naturally rather then appointing team leaders then squad leaders under that. I thought it would allow friends to stay together and give the entire game a bit of new feel.
Next i decided to allow each team to set up their own base of operations for a few reasons. I felt that having it this way would give a rare opportunity to perform an actual recon mission not seen very often in airsoft. The down fall of the recon mission in this particular game was the lack of maps i was unable to acquire. Another reason i did this was to allow each team multiple choices on how they wanted to play. For instances, after tan team located the green base they had the options to observe there movements (to make it easier to locate the hostages) or full on assault the base to recover the hostages. This didn't end up happening because the game moved much slower then i anticipated. (it wasn't easy guessing how fast it would go, should work much better next time.)
Next thing i did with this game was to reduce the amount of rules i had for game play. I didn't add a boundary to the game because i wanted to allow the game to take a natural course. The people that wanted to bust out a 4 mile hike to get the jump on an objective or, in this case, keep a hostage concealed could do so. I wanted you guys to be able to come up with clever ideas and not have to worry about breaking a rule of engagement. In the end all is fair in love and war right?

That was some of my ideas while writing the operation. Obviously not all of my ideas came to fruition this time but im sure next time i will get much closer and still give you guys enough trigger time a truly excellent game gives you. For a first attempt i certainly cant complain about it being an average game with the new things i've tried. The turn out was WAY more then i expected so thank you all for that.

Jeremy
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Offline Anonymous

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Re: Operation Oasis - 10 July 2010
« Reply #174 on: July 12, 2010, 12:32:40 AM »
Loved the heat made it more interesting game play.
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Offline TheBoy988

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Re: Operation Oasis - 10 July 2010
« Reply #175 on: July 12, 2010, 12:33:32 AM »
Quote from: "Shadowviper1"
Loved the heat made it more interesting game play.
You... are crazy. Lol.
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Offline Anonymous

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Re: Operation Oasis - 10 July 2010
« Reply #176 on: July 12, 2010, 12:38:10 AM »
We did have fun chip doing the game we then did the games at apd till 11 pm.
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Offline Drew W.

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Re: Operation Oasis - 10 July 2010
« Reply #177 on: July 12, 2010, 05:43:26 PM »
Thanks for the reply The Boy.  I didn't know this was your first ran Op.  Congrats Mate!  All's considering, it DID go off very smoothly.  You should be proud.  ;)

In Hindsight, I DID like the open-ended nature of the operation.  Most of the games I go to DO involve football-field style face-offs.  Linear movement, teams opposite each other, left and right boundaries, etc.  There's nothing wrong with that obviously, because 1)  This isn't a PC game.  We can't create levels to our heart's desire on a computer, we have to work with whatever land we can play on.  ;)  2)  Those kinds of games DO naturally have some intense firefights, which I like ;).

But with this AO, there WERE massive opportunities for Escape & Evade, Recon (never heard of that in an airsoft game before, hehe), big flanking movements, etc.  The open-ended game design, secret Objectives, and the AO helped encourage those kinds of calls, so that came off successfully.

As far as maps go, I'm trying to Google earth the four peaks area, then overlay that in Photoshop with some meter by meter grid coordinates (to accurate scale of course).  I dunno if I'll be successful at it, heh.  But if I am, I'll post my pic onto this forum.  ;)  

All in all, great game The Boy.  Looking forward to the next one.  

PS:  DFA, right!  Sorry about that.

~ D.W.
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Offline TheBoy988

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Re: Operation Oasis - 10 July 2010
« Reply #178 on: July 12, 2010, 11:43:06 PM »
I have a topographical map of the AO i printed from Cabelas. Ill digitize it then post it up. I've got to get the map back from a friend then ill have coordinates for you.

Message to DFA from Mike (the hostage):
"FUCK YOU AND YOUR NATURE HIKE!"

HAHAHAHAHAHAHA!!!!!!
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Offline Rd maul

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Re: Operation Oasis - 10 July 2010
« Reply #179 on: July 13, 2010, 07:14:06 AM »
I was part of the Tan Recon Team, and I have played in a few big AO's before but nothing compared to the 2-3 mile hike I had (in my Ghillie) looking for greens flag. Those pictures that where just posted was the first time I saw the flag. Just my .02 cents here but next time lets make the flags BRIGHT colors not a subdued tan orange, My Recon team came up on the creek just below the green base where Green was lounging out, I had a nice Sniper session, before they finally realized where we were and got us, when we were walking out I must of been 30ft from the flag and NEVER saw it. In my experience the flags have to be blatantly obvious.

All in all the game was a blast, for as hot as it was the turnout was fantastic and the objectives where really cool. Great game Jeremy!!
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