Author Topic: Cow Town mil-sim The Xenomorph incident 09/18/2010  (Read 20772 times)

Offline DMAN007

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #15 on: August 03, 2010, 12:32:05 PM »
put me down for marines +1... possible 2-3 more for marines but they're undecided
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Offline hdrox88

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #16 on: August 03, 2010, 10:34:54 PM »
Put me down for 2 more on the Marines, I might be able to get one more.
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Offline PhoenixShadowCompany

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #17 on: August 03, 2010, 11:00:41 PM »
just remember we only have 20 spots for Colonial Marines and 30 for the PDF the only way there will be more opened is if we get the aliens roster up.
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Offline hdrox88

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #18 on: August 03, 2010, 11:10:42 PM »
Quote from: "PhoenixShadowCompany"
just remember we only have 20 spots for Colonial Marines and 30 for the PDF the only way there will be more opened is if we get the aliens roster up.
I am surprised there are so many on the Marines already. I picked the Colonial Marines because I figured it would be a good challenge, being the team with the most limited number of players. Plus my whole rig and what-not is tan. This is going to be a blast. Let's see some more aliens joining up!
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Offline Sgt G

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #19 on: August 04, 2010, 01:39:16 PM »
Quote from: "hdrox88"
Quote from: "PhoenixShadowCompany"
just remember we only have 20 spots for Colonial Marines and 30 for the PDF the only way there will be more opened is if we get the aliens roster up.
I am surprised there are so many on the Marines already. I picked the Colonial Marines because I figured it would be a good challenge, being the team with the most limited number of players. Plus my whole rig and what-not is tan. This is going to be a blast. Let's see some more aliens joining up!

This is because Marines are the most bad ass force in the United States. Sign up me plus one for Marines.
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Offline Recruit Moates

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #20 on: August 04, 2010, 04:50:57 PM »
this sounds like a blast and at least three of us from Team Mugin will be there. Two as xenomorphs and one undecided. We're wondering if we could get a list of approved melee weapons. thx and looking forward to the game  :twisted:
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Offline CHOCOLATE_THUNDA

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #21 on: August 04, 2010, 05:04:21 PM »
My friend will be going as Marines.
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Offline azcrazie

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #22 on: August 04, 2010, 05:47:54 PM »
Quote from: "Recruit Moates"
We're wondering if we could get a list of approved melee weapons

Any foam weapon such as a pool noodle, nerf sword, or something that is foam that dose not havea solid core. This means you cant stick pvc in a pool noodle. The reason for this is safty, in addition having a soft cored weapon allows you to curve it around corners. I hope that helps.
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Offline halfbreed

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #23 on: August 04, 2010, 06:17:52 PM »
Ill be an alien
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Offline Airborne

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #24 on: August 04, 2010, 09:32:52 PM »
put me down for Colonial Marines
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Offline hendersen

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #25 on: August 04, 2010, 11:45:51 PM »
this is starting to look like a really good game. we will be having a raffle with some cool prize's  we still need more aliens and PDF if you guys wanna see more openings for the Colonial Marines
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it has been proven in history that for a group to survive its government must be over thrown from time to time. my fear is that this will come to our lands way to soon.

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Offline xXIceMan316Xx

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #26 on: August 05, 2010, 08:34:59 AM »
<- alien X1
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