Author Topic: Cow Town mil-sim The Xenomorph incident 09/18/2010  (Read 20774 times)

Offline LosAlamos

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #180 on: September 21, 2010, 07:09:59 PM »
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Then 2 aliens snuck in and we were like  :-s  and then asked why they didn't take us Marines out. After explaining to them that yes they could've shot us, they were like this  ](*,)   it was fun though

 ](*,) So true
« Last Edit: September 22, 2010, 05:18:36 PM by LosAlamos »
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Offline hdrox88

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #181 on: September 21, 2010, 11:14:02 PM »
I would also like to make note of something that nobody has mentioned yet. At the start of the game the Alien team was restricted to semi-auto mainly due to their "respawn" style of just needing to walk away from the battle, wait 30 seconds and go right back in. They did not have to walk all the way back to a "base." Part way through the first chapter they requested that they be allowed to fire full-auto because they were getting destroyed. Both PDF and Marines agreed that they could use full-auto. Just wanted to throw that piece of info out there as well.
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Offline WOLFSPEC

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #182 on: October 01, 2010, 08:36:36 PM »
Xenomorph turned out well. Look forward to the next one. And the next one we hope to have lights up!!!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline ghosthollow

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Re: Cow Town mil-sim The Xenomorph incident 09/18/2010
« Reply #183 on: October 02, 2010, 02:49:13 PM »
Quote from: "WOLFSPEC"
Xenomorph turned out well. Look forward to the next one. And the next one we hope to have lights up!!!
But it gave a eriee effect
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
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