Author Topic: OP: Hornet's Nest Player Pack (MUST READ IF ATTENDING)  (Read 995 times)

Offline Nil8r

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OP: Hornet's Nest Player Pack (MUST READ IF ATTENDING)
« on: August 12, 2010, 07:07:25 PM »
OP: Hornet's Nest Player Pack

Basic Rules:

- All weapons to be used during the event will be chronographed before gameplay, by game organizers, using the same standard .25g bb for every weapon tested. The official chronograph used for OP: Hornet's Nest will be the XCORTECH X3200.

- Chronograph testing will be accomplished before gameplay begins, starting Friday at 2:00pm and ending before gameplay begins at 7:00am on Saturday morning. Non-chronographed weapons will not be allowed for use on the field during designated gameplay hours.

No trash is to be left behind at the camping areas or on the field itself. Trash bags and cans will be provided and scattered around the camping area. As a general rule, IF YOU PACK IT IN, PACK IT OUT.

- Drum/C-Mag style magazines are restricted to SAW/belt-fed type weapons only. There are no high capacity (winding) magazine restrictions in effect for standard AEGs.

- There is no limit to the amount of ammunition/BBs that you may carry. Carry all that you desire on your person, as you may not return to your vehicle or camping area once gameplay begins.

- ANSI Z87-rated eye protection is required at all times while on the field. NO SHOOTING AT ALL within the camp site area is allowed. Please test fire your weapons in the designated areas only.

- No electronic warfare. Do not scan enemy frequencies nor bring devices that can scramble radio signals.

- Emergency channel is 1 flat, callsign “HQ." Emergency issues that take place on the field must be known to all players in the immediate area by screaming out the command "BLINDMAN," as well as a notification given via radio. This is a common and universal signal to end a scenario in the case of an emergency only, and not as a way to take a break, reload, eat lunch, etc. Once the BLINDMAN call is given, the game is considered OVER until the emergency situation is dealt with accordingly. Only the game staff/organizers may restart the game once the BLINDMAN call is given. Stand by with your weapon on safe until you receive further instructions.

Any safety and/or integrity violators will be instructed to leave the site immediately, and could face permanent banning from all future events.

- NO SMOKE or PYRO of any kind will be allowed. We are under fire restriction for the duration of our stay in the National Forest. This includes fires within the camp. Stoves, lanterns and generators are not restricted and may be used, but please exercise caution when doing so.

Smoking is allowed while on the field and in the campsite, but be mindful of the fire dangers. Stamp out and fully extinguish all burning embers/butts/etc. and dispose of them properly, leaving no trace of trash or fire dangers.

Surrender / Parlay Rules:

- You may surrender an opponent from BEHIND ONLY. Call for a surrender if you are too close to make a safe shot on the player, which may result in possible injury. Typical "bang bang" rules apply, and must be less than 20 feet from the rear of the opposing player.  

- If you find yourself in a situation that you feel is "too close" to shoot/engage with your weapon you may call out for a parlay, meaning to back off from the initial engagement, usually about 50 - 75 feet, and reengaging from the new, longer (and possibly safer) distance. Not all players will be willing to stop and disengage, so please use this rule only in a situation that you deem unsafe, and not as a way to gain a possible false tactical advantage. Always remember to think SAFETY FIRST, and that this IS ONLY A GAME.

Removing yourself from any situation in which you are not comfortable is always a better option than getting injured.

Please be aware that the "surrendered" player may still turn and shoot back, and not want to take a "bang bang" hit, wishing instead to be shot. Do your best to aim for an area that will result in minimal damage, and push forward, knowing that you tried your best to do the right (and honorable!) thing.

FPS Requirements

- Semi and Full Auto AEG’s cannot exceed 375fps with a .25g bb.

- Sniper rifles may not shoot over 525fps with a .25g BB, and must be SINGLE SHOT ONLY. Please note that "single shot" is not the same as semi-auto, and refers mostly to bolt action or pump action weapons.

- Grenades, launchers, claymores, and explosives will not be used in this game unless directed specifically by staff to do so. There is a reason for this rule that will be discussed at a later time.

- BIO BBs, while not required for this event, are still highly encouraged as we would like to be able to use areas like this in the future. Try to remember to leave as small of an environmental impact as possible.


Sniper/Marksman Specific Requirements:

- All snipers must observe a 50 ft.minimum no-shoot limit.
- Snipers are limited to one sniper/one spotter per squad of ten players, allowing for       a maximum of three designated marksmen per team.
- Snipers must, at the minimum, have a spotter with a non-sniper rifle with them at all times. This includes when they're embedded within their squad. This is to help the marksman maintain the 50 ft. no-engagement limit.

CLEANUP:

All camping areas are considered to be in pristine order, and must be in that condition when we are done and gone. At the end of the day, all BBs and trash will need to be removed from the camping/gaming areas. Each player should help clean the areas used (it’s really not that difficult).  Game organizers and “range control” will inspect and make sure the entire area is clear of garbage/trash before exiting for campground. While not considered mandatory to help with the clean up, it is greatly appreciated as we would like to continue to use areas such as these in the future. Those that do stay and help will be looked upon kindly and earn the respect of their community. And possibly rewarded.

Gameplay Specifics:

- Each team (Green and Tan) will have roughly 30 participants each, broken down into 3 10-man squads, each with an embedded advisor that will fight as a part of your team. They are not considered to be a leader of your squad, as their primary concern is to convey information via radio commands from the HQ and to settle any possible rule disputes that may arise. Feel free to ask them any game related questions and have them fight for you just as any member of your squad would be expected.

- Each squad may be supported by up to 2 support/SAW weapons.

- Each team may have up to 3 sniper/spotter elements.

- Each player must carry a red wound/death rag - Once a player is shot/hit, he must lie in place with the rag visible, until the firefight has moved far enough away that the player may make a safe exit to either respawn or be "healed" through their squads' current specific rules.

- Respawn/Medic rules will differ from squad to squad, and from scenario to scenario throughout the day. Don't not call other players "out," as their particular rules may differ from your own at the time of the incident. Please direct all inquiries to the staff/advisor embedded within your squad with any questions pertaining to the rules or game design.

- When under medic rules, a wounded player may be “dragged” into safety, where another player may apply first aid as dictated by their current scenario. Talk to your advisor if you have any questions.

- After tying on a “bandage”, the wounded player is respawned and can carry on as normal.  Even though respawned, keep the bandage on until shot again. Depending on the scenario, the player may get another bandage, or have to go to a respawn point, as dictated by the current scenario.

- If no one can reach the wounded player, they must lie in place until bandaged by friendly players or until 5 full minutes have elapsed. At the end of 5 minutes of waiting, go to the last known respawn point, remove the bandages, and reenter the game as normal.

Directions to Sharp Creek Campground:

From Phoenix:

114 mi – about 2 hours 8 mins

1. Turn right to merge onto I-10 E toward Tucson         2.2 mi
2. Take exit 147A to merge onto AZ-202 Loop E         13.0 mi
3. Take exit 13 for Country Club Dr            0.3 mi
4. Turn left at AZ-87 N/N Country Club Dr Continue to follow AZ-87 N      73.5 mi
5. Turn right at AZ-260 E                  23.6 mi
6. Turn right at Christopher Mt Fire Control Rd         0.3 mi


From Payson:

24.6 mi – about 31 mins

1.Head northeast on AZ-87 N toward E Frontier St   0.7 mi
2.Turn right at AZ-260 E               23.6 mi
3.Turn right at Christopher Mt Fire Control Rd      0.3 mi



Game Schedule:

6am - 7am: Breakfast will be served to all participants. Eat quickly and prepare to head out to your first objective.

7am: The game begins! Carry what you need with you onto the field, as we will not be returning back to camp until this evening. Pack a lunch and bring it with you onto the field, as lunch during the game will not be provided. Plan on the game ending around 4 - 5pm.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline HWG-Victor

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Re: OP: Hornet's Nest Player Pack (MUST READ IF ATTENDING)
« Reply #1 on: August 13, 2010, 09:38:18 AM »
Just a heads up...

We will be giving out several prizes, including free admissions to MTT's Operation: Blackout August 28th for all players who attend Hornets Nest. Also if you sign up for the MTT newsletter, we will enter you into a raffle for a free admission to the Big Game December 19th, where we plan on giving away over $2,000 in prizes. Check the MTT Forum (www.marauders.us) for more information.

For those of you who may have a gun go down during the event and can't find a replacement AEG/ fix the problem, MTT will have M4 Rentals available for $10 (battery included), but you must provide your own mags.

We will have BBs for sale $20 for 5000 count .25 BBs, or $5 for 1000 count .25 BBs.

Also, we will have a selection of Condor Tactical Gear (Mostly Tan)  available for purchase (camelbacks, chest rigs, rifle slings, dump pouches, magazine pouches, shemaghs, etc...).

Cash only.

Thanks and see you at the game!

Victor
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »