Author Topic: Fighter Town Milsim Operation Lost Dog February 20th 2011  (Read 11048 times)

Offline CBDennis

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #30 on: January 01, 2011, 08:57:55 PM »
If the Rhinos are not going to be allowed to be used, what is the "Mechanized Squad" going to use and what is thier role?
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Offline PhoenixShadowCompany

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #31 on: January 02, 2011, 06:20:19 AM »
Quote from: "CBDennis"
If the Rhinos are not going to be allowed to be used, what is the "Mechanized Squad" going to use and what is thier role?
There is a strong possibility that we will be using the rhinos, if not, we are possibly planing on renting a deuce and a half.
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Offline WOLFSPEC

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #32 on: January 04, 2011, 08:46:46 PM »
What is a poinerdude? and a rosgrez?
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Offline WOLFSPEC

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #33 on: January 04, 2011, 08:49:15 PM »
Are Big Z and Killijoi aware that they have been put down on the RSVP list?
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Offline xXIceMan316Xx

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #34 on: January 07, 2011, 11:56:30 AM »
Quote from: "WOLFSPEC"
Are Big Z and Killijoi aware that they have been put down on the RSVP list?

lol X2
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-Mike-
Team Comedian 8). Are there requirements or reserves for the commando squad? If there aren't may I be on there?
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Offline Henriksenator

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #39 on: January 09, 2011, 04:01:56 PM »
Never mind take me off of the RSVP list. I'll be doing something.
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Offline t-man

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #40 on: January 09, 2011, 05:47:50 PM »
put me on spetsnaz and take me off of royal marines.
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Offline PhoenixShadowCompany

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #41 on: January 09, 2011, 08:21:18 PM »
New Updates. Age limit adjusted. We are in the proses of obtaining military vehicles for this event. Doors open at 9:00 am and the  game will start at 10:00 am sharp. no if ands or buts. We have sat down as a team and have re rote how game rules, down time, and briefings will work. Also there is going to be strict rules on camo color for factions due to friendly fire issues.
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Offline Renengan

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #42 on: January 10, 2011, 03:39:29 PM »
Any preferred weapons for the teams?
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Offline hdrox88

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #43 on: January 10, 2011, 06:25:55 PM »
Quote from: "Renengan"
Any preferred weapons for the teams?
If you would like to get into the part and use faction specific weapons then great, but we don't have any specific weapon requirements for each faction other than what is listed.


On another note, I would like to address an issue that occurred at Gold War. The "close kill" as they were calling it. For those of you that did not have the opportunity to experience it I will give a demo of how it went down for me. There were three people in this occurrence.

A teammate and I were doing our thing getting some kills from about 100 feet. All of a sudden we hear something behind us so we turn around and both of us have our weapons pointed at a single enemy that came from behind a building about 50 feet away. The weird thing was that he had his weapon slung to his side and his hands up in the typical "don't shoot" position and started talking to us in a questioning tone, "Hey guys, what's up?" I was unsure what exactly was going on and was trying to figure it out as both my teammate and I were in-game staff and were responsible for what was going on in the game so I lowered my weapon. By this time he is about 10 feet away. No sooner did I say, "What's up?" and he lurched forward and tapped each of us on the shoulder with his hand and said, "Close kill!" My teammate and I looked at each other like WTF just happened? Needless to say, after a little discussion he went back to re-spawn and and we figured it was someone who thought they were being crafty. It wasn't until after the game that We found out that it wasn't the only time it happened in the game.

I am not sure if they thought about it on their own or if they were told they could do it or what, but trying to act neutral and then giving someone the Judo chop is not the correct way for melee kills to go down unless otherwise stated in the game rules. A rubber knife/bayonet used stealthily would be acceptable, but when you put your gun down and your hands up it can cause one to think there may be something wrong or that there is a need for discussion. He could have easily shot us while our tunnel vision got the best of us, so why he decided to try this method is beyond me. Unless the rules of a game implement hand to hand combat, please refrain from use of the "close kill" Judo chop.  Thank you.
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Offline xtremeairsoft

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Re: Fighter Town Milsim Operation Lost Dog February 20th 201
« Reply #44 on: January 15, 2011, 07:17:27 AM »
sign me up for spetsnaz, commando team
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