Author Topic: Oklahoma Invasion 6  (Read 849 times)

Offline Frosty-OK

  • Trade Count: (0)
  • FNG
  • *
  • Posts: 5
    • View Profile
Oklahoma Invasion 6
« on: March 03, 2011, 11:23:55 PM »


Milsimevent.com Presents
Oklahoma Invasion 6, 2011
DDay Adventure Park - Wyandotte, Ok
May 27th – 30th 2011

OKI6 is back and this year we brought a 26 hour milsim from start to finish with only 4 hours of cold site. The player designed milsim will test your best in leadership and squad based teams. This Memorial Day weekend game will immerse you in every way. MSE has raised the bar yet again to provide the International Milsim player base with a team focused experience that is second to none. From a Helicopter Mobile squadron to Recon units on ATV's and including Armored units in APC's, Deuces, Fast Attack Vehicles, Civilian and PMC trucks; this vehicle mobile unit system will create a new style of gameplay coupled with custom designed low light operation that will satisfy the elite of elitist pricks. You want to stay in game the entire weekend? You can. You want to take a break and have lunch at the world famous DDay Cafe? You can. If your team desires to go HSLD and work on one mission all weekend, not firing a shot and never pull the red rag? You Can!..or, If you just have to get your shoot on, YOU CAN! The OKI6 Game design is for every player, from First year freshman milsim player to 10+ year hardcore veteran. Your Squad or Platoon will be challenged at every turn with multiple OPFOR, Live Action Role Players (LARP's), Pyro, Smoke, Mission Specific Objectives that will utilize interpreters, spies, payola, arrests, interrogations, mis-information and other specific actions to extract intel and complete your objective. We will provide a upgraded medic system what will utilize MASH units and casualty collection points with ambulances in field that will encourage the maximum amount of up time possible. With almost 1000 acres and 50 miles of roads that link three major urban areas, this DDay Adventure Park AO is one of a kind milsim AO, just right for the Oklahoma Invasion Milsim Series experience.

http://milsimevent.com/forums/forumd...124-OKI6-Teams

TEAMS:*
Invading Forces:
IFOK ARMY: International Forces in Oklahoma-DCU 3 color Desert
IFOK MARINES: International Forces in Oklahoma-Desert MARPAT
IFOK QRF: Quick Reaction Force: Tan Pants, "choice" Tan Camo top
IFOK SOG: Special Operations Group-Tan Flightsuit / BDU's
IFOK Army: 250 slots
IFOK Marines: 50 slots

Home Forces:
OKPA: Oklahoma Peoples Army-Woodland Only
OKPA QRF: Quick Reaction Force-Green Pants, Green MARPAT top
OKPA SOG: Special Operations Group-Green Flightsuit / BDU's
160 slots

Civilian Forces:
Civilian Survivor Militia-Street Clothes/Mix
50 slots

Other Forces:
Caen City Police-Beat Uniform
40 slots
Coleville City Police-Beat Uniform
40 slots
Special Police Force-Green BDU Pants, Blue TRU top
40 slots

UN: United Nations Task Force-ACU
50 slots

CG-18: Control Group 18-Multicam
25 slots

TCC The Catalyst Corporation - A-TACS
25 slots

CIA Combat Operatives-Coyote pants, Black TRU top, Black Hat
Slots Filled, MSE-01 Player Staff

CIA ADMIN/RSO's-Coyote pants, Black top, RED hat
Approved Regional Admins Only, MSE OKI6 Game Staff
25 slots

VSO Vehicle Safety Officer-ACU Pants, Orange top, Black PB mask
Slots Filled DDAY Staff

*Strict uniform, hat, ammo, age, equipment and eyepro requirements apply to all players that enlist. Please read and Understand the requirements and standards that MSE set specific to each team and the overall game.

GAME ENLISTMENT FEE STRUCTURE:
OKI6 Standard Enlistment:
January 29th to April 29th = $99

OKI6 Upgrade Enlistment; Pre-Approved MILSIM Teams and Players only:
Requires team application and other approvals, approved players will have upgrade fee collected via paypal payment request.
MSE is Accepting Applications from Saturday, January 29th to Saturday February 26th for teams wishing to seek these upgrades
Available Upgrades:
-Helicopter Mobile Squadron, 9 player veteran teams
-Recon Armored Squad, 3 Recon teams of 4 player each
-APC Armored Squad, 3 teams of 12 players
-Helicopter Door Gunner, 16 veteran SAW gunners
-ATV SOG Recon Squad, 3 ATV's & 6 player team
-Fast Attack Vehicle Team, 4 player team
-Civilian Technical Team, 5 player team
-Medic Jockey (ATV), 1 player each side

Again, ALL Applications for the above Teams will be taken after initial Enlistment and initial payment. Open to Legit Milsim Teams Only. All must meet the minimum milsim team requirements. Register First, then apply. Send your team application to http://milsimevent.com/ and we also invite you to http://www.milsimevent.com/forums/ for ALL the information about Enlistment, Team Selection, and Uniform Requirements and for the latest, updated daily information and banter. *You must be a registered member of our forum to participate in reading and posting, thanks for your understanding.*

Milsimevent assumes no responsibility for broken links or pictures due to this being copied from the Milsimevent forums and being placed here, where it does not work right...So go to MSE and see the original post, thanks MSE Staff
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline aftermath_slayer_

  • Trade Count: (0)
  • Private First Class
  • ***
  • Posts: 35
    • View Profile
Re: Oklahoma Invasion 6
« Reply #1 on: March 04, 2011, 06:09:55 AM »
I think i might be going.... ill let you guys know soon.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline jay420blue

  • Trade Count: (-1)
  • Sergeant
  • *****
  • Posts: 147
    • View Profile
Re: Oklahoma Invasion 6
« Reply #2 on: March 04, 2011, 01:55:50 PM »
please let me know whos going,like to share ride.....thanxs
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Frosty-OK

  • Trade Count: (0)
  • FNG
  • *
  • Posts: 5
    • View Profile
Re: Oklahoma Invasion 6
« Reply #3 on: April 11, 2011, 03:19:09 PM »
Oklahoma Invasion 6 Update

We are 7 weeks out to what will be a great event. Over 470 enlisted with only 3 weeks left in registration. There are still roster slots available along with Door Gunner, Helicopter Mobile and Armor Mobile teams. Photographers, Live Action Role Players always welcome, bring your spouse! May 1st is the last day to enlist and rosters will close and squad positions and assignments will be finalized. After May 1, arrangements can be made to pay at the gate and your first choice may be full. Gate Fee $150 cash only.

The first week of May will find the release of the OKI6 DDAP Map, Medic Rules, Radio Frequencies and a detailed Event Schedule. Stay tuned to CFNN for the latest reports from the frontlines of the developing mobilizations.

Our onsite Sponsors and Vendors this year has grown. Kastway Airsoft, the Invasions longest supporter is the Gold Level Sponsor yet again in 2011. DDay Adventure Park is providing the most unique milsim field in the USA. Setting up Booths on DDay Main Street are; Kastway Airsoft, Kastway Tactical, Wild Things Tactical, UMAREX, KWA, BOL, Beyond Issue, Tac Sim Magazine, Storyville Productions, Prairie, 5 Hour Energy Drink, Bunker Army Surplus, DDay Café.

Raffle and Game Sponsors are TSD, Voodoo Tactical, OSOE Tactical Gear, Oklahoma Airsoft, Impact Tactical, KSQ Architects, Danyeur Refrigeration, Super Cell Development, G & G Armaments, ARES, ECHO1, MadBull, Javelin Airsoft, Classic Army, Tulsa New Holland along with many more…

Get your gear set, get your squads SOP’s nailed, have your weapons ready and be prepared for a game that will challenge the best that milsim has to offer.

Oklahoma Invasion 6, Memorial Day weekend 2011 at DDay Adventure Park in Wyandotte, Ok. May 27, 28 and 29.
www.milsimevent.com
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Airsofter1

  • Global Moderator
  • Trade Count: (+1)
  • Major General
  • *****
  • Posts: 2511
    • View Profile
    • airsot airsona
Re: Oklahoma Invasion 6
« Reply #4 on: April 11, 2011, 09:51:33 PM »
Looks like a cool event!  Unfortunately I have already made plans for that weekend.
Who ever goes to this needs to bring back some cool war stories!

But I have one question - why do the rules refer to the players as "operators"?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »