Author Topic: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16  (Read 15748 times)

Offline CoyDog8

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #60 on: December 14, 2012, 06:32:28 PM »
Got a quick question. How does the AO look after the rain? I know alot of the valley got some pretty hard rain and some got barley any. How much rain did the the AO get?

Offline mongoose85051

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #61 on: December 14, 2012, 08:03:07 PM »
hey,  I dont have any midcaps. what are the rules on mags???? need to know asap!!!!!! thank you!
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Offline Bob Z Moose

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #62 on: December 14, 2012, 08:52:42 PM »
hey,  I dont have any midcaps. what are the rules on mags???? need to know asap!!!!!! thank you!

In the OP, it says midcaps preferred, but not mandatory.

« Last Edit: December 14, 2012, 08:54:35 PM by Bob Z Moose »
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Offline Fung Li

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #63 on: December 14, 2012, 09:09:08 PM »
Got a quick question. How does the AO look after the rain? I know alot of the valley got some pretty hard rain and some got barley any. How much rain did the the AO get?
Yeah, will the game be on rain or shine? 

Offline Bob Z Moose

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #64 on: December 14, 2012, 09:15:08 PM »
Got a quick question. How does the AO look after the rain? I know alot of the valley got some pretty hard rain and some got barley any. How much rain did the the AO get?
Yeah, will the game be on rain or shine?

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Offline Fresnel

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #65 on: December 14, 2012, 09:37:54 PM »
Got a quick question. How does the AO look after the rain? I know alot of the valley got some pretty hard rain and some got barley any. How much rain did the the AO get?
Yeah, will the game be on rain or shine?


I dunno man, I'm a rain-or-shine kinda guy myself, but the Sandbox has really fine powdery dirt, I'm worried it might turn to glue.

Offline CoyDog8

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #66 on: December 14, 2012, 09:45:19 PM »
guess we will just have to wait and see until tomorrow night.

Offline Bob Z Moose

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #67 on: December 14, 2012, 09:54:30 PM »
Got a quick question. How does the AO look after the rain? I know alot of the valley got some pretty hard rain and some got barley any. How much rain did the the AO get?
Yeah, will the game be on rain or shine?


I dunno man, I'm a rain-or-shine kinda guy myself, but the Sandbox has really fine powdery dirt, I'm worried it might turn to glue.

I hear ya. Figure it would be a lil drier by Sunday, hopefully.
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Offline CoyDog8

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #68 on: December 14, 2012, 09:58:48 PM »
Ya. I know asking isnt gonna change anything now but why is AEG and DMR limits the same?   I really wanted to use my DMR however its shooting over the limit.

Offline HWG-Victor

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #69 on: December 14, 2012, 10:30:37 PM »
The property and the surrounding area have received about .25 to .50 inches of rain over the past 24 hours which shouldn't be a problem. Typically, the road leading to property and the wash crossing remain reliable as long as we don't get over 1.5 inches in a 24 hour period or a sudden down pour of .75 inches over the course of an hour.  The game is still on as of now. We do have someone who will be at the property all day tomorrow, so I will update everyone tomorrow evening on the condition of the road and the wash crossing tomorrow evening by 7PM.

Offline Blindsniper

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #70 on: December 14, 2012, 10:32:20 PM »
why no polarstars? scared to go against one? xD
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Offline Mooncruiser

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #71 on: December 15, 2012, 08:07:52 AM »
No, tired of poor shots using them as garden hoses, sport. The high ROF thing is getting out of hand when you're getting hit thirty+ times before you can yell "HIT".
Don't know if that's Havoc's reason for this, but it's their rules, their game.
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Offline wolfenblaze

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #72 on: December 15, 2012, 09:05:06 AM »
Is anyone around chandler oh Phoenix able too give me a ride i almost forgot too ask. i already got my kit ready too go.  Please PM if ya can.
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Offline nukeduster

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #73 on: December 15, 2012, 09:21:52 AM »
No polarstar rifles? Why?

There is literally zero rationale behind this.

There are tournament locks for locking out fps changes (which is asinine anyways because AEGs can change fps just as easily), there are ROF settings that you can limit your ROF, etc, etc.

What is the rationale behind this?

That is the nail in the coffin for most people I know to never go there if you blindly ban P*s.

Physics do not support any rationale whereas p*'s are more dangerous than AEG's.

More accurate, yes, dangerous, no.

Also, if banning them does that mean no daytona guns? No classic guns? No gas blowbacks? No quick change spring AEG brands? No 11.1v lipo guns or DSG because of too high ROF?
« Last Edit: December 15, 2012, 09:23:31 AM by nukeduster »

Offline Archer

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Re: Rise of the Insurgents IV: Battle for Damascus - Part I Sunday, Dec. 16
« Reply #74 on: December 15, 2012, 10:07:07 AM »
No polarstar rifles? Why?

There is literally zero rationale behind this.

There are tournament locks for locking out fps changes (which is asinine anyways because AEGs can change fps just as easily), there are ROF settings that you can limit your ROF, etc, etc.

What is the rationale behind this?

That is the nail in the coffin for most people I know to never go there if you blindly ban P*s.

Physics do not support any rationale whereas p*'s are more dangerous than AEG's.

More accurate, yes, dangerous, no.

Also, if banning them does that mean no daytona guns? No classic guns? No gas blowbacks? No quick change spring AEG brands? No 11.1v lipo guns or DSG because of too high ROF?

Nuke-

their field, there rules. my thoughts are if you dont like the rule, dont come.... on a side note, it probably has some thing to do with the liablity insurance....
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