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  • Monthly game @ Sasco January 12th : January 12, 2013

Author Topic: Monthly Mil-Sim Game Held at Sasco Jan 12th  (Read 15085 times)

Offline TJC10

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #30 on: December 07, 2012, 09:11:01 PM »
[Desert Hawks] Buffalo, tan
[Desert Hawks] Bio, tan
« Last Edit: December 07, 2012, 09:12:36 PM by TJC10 »
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Offline TJC10

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #31 on: December 07, 2012, 09:12:25 PM »
Current Hawks roster:

[Desert Hawks] Kiley, tan
[Desert Hawks] Trent, tan
[Desert Hawks] Friendly Fire, tan
[Desert Hawks] Psykoboy, tan
[Desert Hawks] Gills, tan
[Desert Hawks] Mclovin, tan
[Desert Hawks] Slim, tan
[Desert Hawks] buddha, tan
[Desert Hawks] Jed, tan
[Desert Hawks] Buffalo, tan
[Desert Hawks] Hollywood, tan
[Desert Hawks] Bio, tan
[Desert Hawks] lonewolf, tan
« Last Edit: December 31, 2012, 06:58:17 PM by TJC10 »
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Offline TeamPhantom

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #32 on: December 10, 2012, 08:16:38 AM »
No more Tan can register till Green catches up.. 24 Tan to 9 Green.

****Roster updated****



Need more GREEN

Offline foxide

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #33 on: December 10, 2012, 12:39:40 PM »
count me in on tan! Dc-Ops
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Offline TJC10

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #34 on: December 11, 2012, 07:47:55 PM »
No more Tan can register till Green catches up.. 24 Tan to 9 Green.

****Roster updated****



Need more GREEN

Switch MC to green and ACU to tan. The green side in last week's game had a heck of a time with IFF on the MC wearers as did the tan with ACU. It caused a lot of issues. Food for thought.

the numbers would be more like 19g to 15t (with Foxide added and assuming the ones set for MC are in and the whole of TPA run MC as normal). I still have at least 3 more Hawks to add. 19 to 18... a bit more even.

In any case, add up:

[Desert Hawks] Hollywood, tan
[Desert Hawks] lonewolf, tan

When the space is available.
« Last Edit: December 11, 2012, 08:03:29 PM by TJC10 »
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Offline Kileyhaz

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #35 on: December 12, 2012, 03:30:05 AM »
Switch MC to green and ACU to tan. The green side in last week's game had a heck of a time with IFF on the MC wearers as did the tan with ACU. It caused a lot of issues. Food for thought.

He is already working on it...

Quote
Who on tan is MC?

Probably going to switch MC this run to Green.

If worse comes to worse we can always use armbands right? ;)
"If everyone is thinking alike, someone isn\'t thinking"

Offline TeamPhantom

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #36 on: December 13, 2012, 10:20:34 AM »
MC is Green

ACU is Tan

Please check the roster and let me know if I have it correct.
« Last Edit: December 13, 2012, 10:24:10 AM by TeamPhantom »

Offline TeamPhantom

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #37 on: December 14, 2012, 12:30:01 PM »
NEW RULES THIS GAME!

We are going to test out these rules for Medics instead of unlimited spawns. (Rules are on the main thread post as well.)

A: Only designated Medics can "revive" players ( Red Duct tape in form of a cross  on their back)
B: Anybody can "move" downed players as long as the living player has at least one HAND on the downed player
C: Downed players can NOT shoot, period! (forces team to protect medic better)
D: Reviving a player takes 10seconds , counted out loud
E: Neither the Medic or Downed player can move or shoot during revive sequence

Offline Kileyhaz

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #38 on: December 14, 2012, 12:39:44 PM »
NEW RULES THIS GAME!

We are going to test out these rules for Medics instead of unlimited spawns. (Rules are on the main thread post as well.)

A: Only designated Medics can "revive" players ( Red Duct tape in form of a cross  on their back)
B: Anybody can "move" downed players as long as the living player has at least one HAND on the downed player
C: Downed players can NOT shoot, period! (forces team to protect medic better)
D: Reviving a player takes 10seconds , counted out loud
E: Neither the Medic or Downed player can move or shoot during revive sequence

What is the contingency should your medic get hit?
"If everyone is thinking alike, someone isn\'t thinking"

Offline TeamPhantom

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #39 on: December 14, 2012, 02:30:48 PM »
Your Medic will have a 5 minute respawn back at a CCP your team owns. Thanks forgot to add that.


3 medics per team. Subject to change to 5 medics per team depending on how many show up at the game.

Also we liked the two 90 minute games that DH did for RSD. We are also going to adopt that for this game.

Two 90 minute games with a 30 minute break in the middle.
« Last Edit: December 14, 2012, 02:37:10 PM by TeamPhantom »

Offline TeamPhantom

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #40 on: December 19, 2012, 07:52:57 AM »
Red Arm band vs having a Red cross on your back will be used.

Offline Kileyhaz

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #41 on: December 31, 2012, 06:03:26 AM »
Pretty stoked for this event!  I'll check water for you guys a few days before the event but yesterday it seemed just a bit lower then where it was for Red Sleigh Down.
"If everyone is thinking alike, someone isn\'t thinking"

Offline birdman

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #42 on: December 31, 2012, 08:24:07 AM »
I'm in, green.
Team Manaconda
Don't dick with us!

Offline shinycrobat40

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #43 on: December 31, 2012, 12:12:39 PM »
Sign me up, +2 more guest please. All for green.

Offline weekendwarrior6mm

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Re: Monthly Mil-Sim Game Held at Sasco Jan 12th
« Reply #44 on: January 01, 2013, 05:59:36 PM »
count me in. green
I want war