Author Topic: OPERATION GREEN HORN III -- SAT APRIL 27, 2013  (Read 23996 times)

Offline bigwavedave

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OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« on: March 18, 2013, 06:11:02 AM »
OPERATION ORDER (GREENHORN III)
Mission Date SATURDAY 27 APRIL 2013


SCHEDULE
0730 Chrono begins
0815 Safety Briefing, Orders Issued
Start Time: 0830 HRS starting early to avoid heat, may change time if weather permits to a later start
Location: OAK FLATS AO
Weather and Light Data: UNK.
Terrain: Large Rocks, Limited to heavy vegetation
LINK BELOW MAP TO AO
https://maps.google.com/maps?saddr=US-60+E&daddr=Unknown+road&hl=en&sll=33.335118,-111.437759&sspn=0.509992,1.056747&geocode=FZls_QEdNbNU-Q%3BFacv_AEdRY5h-Q&t=h&gl=us&mra=dme&mrsp=0&sz=11&z=11
No cell communications in the AO area so plan accordingly.  Signs will be posted to AO location and meet and greet will occur off of US60 @ 0700
Pics from Last Year below





ISAF Detachments
1st BCT of the 10th Mountain Division
SAS West Midlands Regiment

SITUATION
ISA confirms the province of Superioristan is a location of heavy organized insurgency, loyal to Sheik Fazlollah Al Taaib (SFAT).  After successfully retrieving and neutralizing high value cargo from a downed C-17A,  ISAF detachments have successfully established a formidable presence in the Greenhorn region.  1 main FOB’s, FOB Apollo, provides support for  2 COP’s, COP Boulder, and COP Charcoal.  These COP’s have provided security and facilitation of improvements in governance and socio-economic development for sustainable operations.
 
SIGNIT confirms hostile mobilization by local militia loyal to SFAT. 
SIGINT confirms Anti-Air units have been spotted in the AO. These include GD FIM-92/A Stinger infrared guided SAM systems.  In addition possible IED elements have been neutralized and are being utilized in a variety of methods and conditions.

OPFOR
Forces loyal to Sheik Fazolalloah Al Tanzori (SFAT)- militia units using Soviet Bloc equipment and guerilla tactics.

MISSION OBJECTIVES
1st BCT of the 10th Mountain Division with SAS West Midlands Regiment are to Maintain Security of COP Boulder and COP Charcoal.  Look for potential AA and RADAR units, destroy any sites you may come upon.  Advisors shall work in conjunction with teams to locate and provide further intelligence.

ROE:
Contact with indigenous civilian population in the area highly probable.
Anyone ARMED in the AO who is not a member of QRF is considered HOSTILE and a threat.
Limit collateral damage to the populace and their property.

UNITS / UNIFORMS:
1st BCT of the 10th Mountain Division: ACU / Multicam
SAS West Midlands Regiment: Desert Marpat / DCU / BRITISH DPM
OPFOR: BDU / Woodland / Black fatigues / Civilian Attire / White robes and All shemagh.


MILSIM GAME RULES

18+ Age restriction

Players under 18 years of age will require an adult or sponsor to play.  Players accompanying adults under age 13 please PM me to discuss, see rule #4

CLOSE ENGAGEMENT DISTANCES WILL AND DO OCCUR AT THIS AO
M.E.D. WILL BE ENFORCED

NO HIGH CAPS OR FLASHMAGS

TWO  SUPPORT WEAPONS PER COLOR WILL BE ALLOWED POST UP IF YOU WILL BE RUNNING A SUPPORT WEAPON


Bring Water and
Red Death Rag


Full Rules are listed below
Chrono will start at 0730 and continue till 0815.

376 w/.25's (400 w/ .20) ALL AEGs MED
Snipers/DMR 530 w/ .25's 100ft MED Single Fire ONLY.
Tournament Locks will be required for all Polar Stars

RULES Modified from T.A.C. Website will be followed listed below

1. AT ALL TIMES, ALL AIRSOFT WEAPONS MUST BE TREATED AS IF THEY ARE REAL FIREARMS. When in a staging area, magazines must be removed from the weapon(s), and the operator must insure there are no rounds in the chambers. Weapons should not be pointed at individuals except during game play.

2A. Blind fire is prohibited due to the injury dangers it creates, players observed repeatedly doing so will be asked to leave and may face disciplinary action.  Blind fire is when you are behind an obstacle and hang the barrel of your gun over the side or top and blindly fire without knowing where your target is or the distance he is at.  A good rule of thumb is to only shoot what/who you can see with your own two eyes.
2B. Supplemental Hand Grenade and Rocket Rules: Most organizers allow the use of replica hand grenades and rcokets in games.  Commerical replicas that actually fire BB's are self explanatory, if your hit by the grenade shell or the BBs it expels your out of play. Non firing replicas may be used if they are an actual grenade model such as a rubber or light weigth aluminum model (sorry guys no tennis balls).  Please do not use real inert hand grenades, these are simply to heavy to be safley used in the heat of battle.  Model grenades used in this manner 'detonate' where they come to a halt at, anything within 10 feet of the grenade when it stops rolling is treated as a hit.  In the case of a non live grenade, such as a rubber grenade, if the Grenade touches ground within 10feet of you then your removed from play. Rockets fired from a launcher 'detonate' on initial impact and have a splash range of 15 feet.  If you are within 15 feet from the rockets point of impact (not final resting place) your hit.

3. Biodegradable BBs are STRONGLY encouraged, and may be made mandatory at certain events.
4. Spectators and players under the age of 16 must have a guardian or mentor on the field. A parent is sufficient as a guardian and a mentor can be any 18+ family member, friend or team member who is willing to 'vouch' for the minor.
5. All players on the field must wear adequate protection at all times in the playing area.   Full face protection in the form of a paintball style face mask is required for those under the age of 18. Players over the age of 18 may use safety style glasses or sealing safety goggles at their discretion. No player or spectator will be allowed on the field without adequate eye protection that must conform to ANSI Z87.1 impact rating at the minimum, no exceptions. Eye protection must be put on before entering the field and must not be removed before leaving the field, even if the game is already over. If your eye protection is damaged, replace it immediately. If your headgear gets fogged while you are playing, do not take it off! Try flapping it against your face. If you cannot unfog your mask, call the nearest organizer over to help you. Or leave the playing field to fix it (once you leave the field, you are "out" and may not resume the current game, unless otherwise stated by the rules). If you remove your eye protection during a game or in the staging area, you will be asked to leave.

6. All new and modified guns on the field must pass a chronograph check to verify fps. Even if an airsoft gun passes the velocity limit and visual tests, if a majority of players vote to have it disallowed for a given reason it cannot be used.

7. No explosives or combustibles of any kind are allowed in games unless approved by the organizer/host of the event beforehand. This includes cold or non burning smoke or any device which causes excessive report or visual cue. This is also extended to any unapproved fires such as unapproved campfires. Permissible devices include commercially available replica flash bangs or grenades, baby powder grenades, claymores, or other low yield powder devices. Any violation of this rule will result in immediate expulsion from the game.  If you have a question about your device please ask before deploying it.

7a. Scratch constructed pneumatic devices such as mortars or rocket launchers must be reviewed by staff members before inclusion in a game.  Furthermore, only adults 18 years of age or older may operate any scratch built device for saftey and liability reasons. 
8. No paint devices of any kind are to be used unless approved by the host of the event and adequate notice is given to all participants.

9. No illegal drugs or alcohol are allowed on the field. Any violation of this rule will result in immediate expulsion from the game and future Phantom sponsored events.

10. No threats of physical violence or name calling are allowed on the field.

11. No "real steel" guns are allowed at any airsoft event.
12. Please keep your guns and gear concealed anytime you are in the public view. Weapons should be transported to and from the field in a suitable bag/holster/case.

13. If you are hit anywhere during game play, you are out. This includes any extension of your body or gear to include: backpacks, vests, foot wear, head gear and items sticking out from your mask, etc. The one exception to this is hits to your weapon in which case that weapon must be holstered and a backup used. If you have no backup to use in the above case then you are out. Ricochets do not count as hits, but shots through foliage do count as does friendly fire.

14. All players are asked to have a red shop rag or other brightly colored marker to put on your head when you are out.   Remain "dead" on the ground where you were shot or until combat moves away from your position. Once it is safe to stand move to the respawn or rally point area pursuant to the scenario rules. When you are removing yourself to the rally point make sure your red rag is still on top of your head (highly visible) and keep your gun up. Remember, dead players don't talk, move or provide info/intel in any way to do so may result in disciplinary action taken.

15. Airsoft is a game of honor, and as players we must take faith in the fact that other players will play honestly and call themselves out when hit. If you think you hit a player but they did not acknowledge it, let it go, you can always shoot them again. If you are unsure whether you were hit in a fire fight, it's in your best interest to call yourself as hit. You can always play again in the next game or round. Remember, you may not always feel or hear your self get hit, this is especially true if you are wearing heavy gear. Please, never under ANY circumstance should you call someone out. It only leads to arguments. Have faith that if they get hit, they will call themselves out. If you consistently see a player not calling their out then let the organizer know so they can approach the alleged offender in an objective and non partial way and get the issue resolved.

16. If you get within 20 feet of someone, that you ask them to surrender before you shoot them.

17. You cannot "fake" being dead.
18. Knife kills are also a legal way of getting someone out. If you get within arms reach of someone, don't shoot them, tag them instead. A tag is as good as a hit. Anyone tagged is out. It's also known as a knife kill which is highly respected and a difficult way of killing someone.

19. Please make all efforts to stay inside the designated 'bounds' while playing and to stay at a starting point until the game is started. The exception is when the scenario or organizer approves non starting point deployments or extended bounds. If a player is caught habitually ‘gaming’ the rules and boundaries to get an edge in play they will be asked to leave.

20. There is no going back to the rally points to reload during a game, unless its explicitly called out in the scenario or event rules. You must carry all of your ammo, gas, water etc. on your person with you into the game. Returning to a staging area or rally point is considered tagging yourself out.

21. "Blind Man" is the code to stop all play immediately. Use it only for an emergency situation such as when someone has suffered a minor injury or does not have safty gear equipped. Anyone may call "Blind Man" at any time. If you hear someone call “Blind Man” stop play immediately and safety all weapons. Play will resume when an organizer blows the whistle or calls “game on”.

22. “Corpsman” is the code used for when someone is hurt. Do not use ‘medic’ or any other term that can be misconstrued with the role playing aspect of mil-sim. When “Corpsman” is called out all play should stop immediately and all players should make for the rally point while repeating the call. A designated medically trained officer or player will dispatch to attend the injured player. Once the situation is assessed the organizer will organize the players and play will resume.

24. In the event of a non-player approaching the field, immediately yell out "Blind man" to pause play. If an organizer is nearby direct them to the non-player, if no one is nearby lower or drop your weapon and move towards the non player and explain what we are doing in detail. Don't hesitate to tell them the basics, especially if they seem scared or a bit worried. Do not in anyway try to hinder their passing or move in a threatening manner. There is no shooting permitted while a non-player is on the field or near it, resume play with “game on” or a single whistle once the non player has left the area.

Game Map
Flags will be used to establish re-spawn area's and can change teams upon being captured. Yes we will be watching for people not calling hits. Yes we will be calling you out. All of this lead to a drama free game.  If you are caught cheating you will only be told once.  2nd offense we will ask you to leave
 


ROSTER

Green/OpFOR
BDU's, Woodland, Black, Woodland marpat, Tiger Stripe, Civilian Garb

1. Bob Z Moose
2. Svataz
3. Svataz +1
4. Carbon14c
5. DeathbyDanish
6. Sgun480
7. Poachers
8. Poachers +1
9. Poachers +2
10. SALV5031
11. Buell
12. Buell +1 (Support Weapon)
13. Ace1043 +2
14. Brandon
15. TPA - Shadow
16. TPA - River
17. TPA - TCman27
18. TPA -Matthews
19. TPA - Moose
20. TPA - LLama
21. TPA - Dayton
22. TPA - Matt




TAN / ISAF
1st BCT of the 10th Mountain Division: ACU / Multicam
SAS West Midlands Regiment: Desert Marpat / DCU / BRITISH DPM / Atacs

1. Red Devil
2. Red Devil +1
3. kc_bigred
4. XTanTricK
5. Drmalan (SUPPORT WEAPON)
6. Drmalan +1
7. Drmalan +2
8. Jared VP
9. Jared VP +1
10. BlackMomba205
11. SoAZGopher
12. SoAZGopher +1
13. SoAZGopher +2
14. SoAZGopher +3
15. SoAZGopher +4
16. SoAZGopher +5
17. berserker
18. Genero
19. Chris
20. Levi
21.
22.
23. TPA - Doc
24. TPA - Paradox
25. TPA - BigWaveDave
« Last Edit: April 26, 2013, 08:34:22 AM by bigwavedave »
Bravo Whiskey Out

Offline xTanTricK

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #1 on: March 18, 2013, 07:37:00 AM »
Last year was a lot of fun. I should be there for this one. Most likely Multicam but I'll give you a for sure later in the week.
Whiskey One Alpha

Offline Bob Z Moose

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #2 on: March 18, 2013, 07:38:01 AM »
Opfor
Team Manaconda
Don't dick with us!

Offline Red Devil

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #3 on: March 18, 2013, 12:00:42 PM »
Oh Hell yeah! Put me down for multicam. This is an awesome place to play. Phantom holds the best milsim events in the valley. NO one can compete with them!
82nd Airborne 1989-1993 Rangers Lead The Way

Age,fac ut gaudeam!

Offline bigwavedave

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #4 on: March 18, 2013, 12:48:01 PM »
Last year was a lot of fun. I should be there for this one. Most likely Multicam but I'll give you a for sure later in the week.

Stole your video clip for those who weren't there

http://www.youtube.com/watch?v=LhQ2x-kyoWk
Bravo Whiskey Out

Offline kc_bigred

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #5 on: March 18, 2013, 04:17:03 PM »
I'm in plus one. For isaf

Offline svataz

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #6 on: March 19, 2013, 12:11:53 AM »
Green for a couple of us
Facebook.com/shadowviperaz

Offline carbon14c

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #7 on: March 20, 2013, 05:47:49 PM »
should be back in town for this one!! sign me up for green..
see you space cowboy...

Offline xTanTricK

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #8 on: March 20, 2013, 07:08:43 PM »
I'll be there in Multicam.
Whiskey One Alpha

Offline Rockit

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #9 on: March 22, 2013, 11:59:41 AM »
Free?
Harmful heat in my hugs hide,My lips are laced with cyanide
Never mind my medicine breath,Come hither for a kiss of Death...
Where there once were feely fingers, Now protrude poisonous stingers
Feel I'm left with no recourse,But to kill her with no remorse

Offline thegovernator

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    • FOX COMPANY ARIZONA
Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #10 on: March 22, 2013, 12:17:21 PM »
Yes it is free like all of our games.
Everybody get down!!! Their trying to kill me! YEOWWW!!!

Offline Drmalan

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #11 on: March 22, 2013, 04:55:41 PM »
Will have two for Multicam.
I support weapon, Shrike if needed.

Offline Drmalan

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #12 on: March 26, 2013, 10:30:45 AM »
May just be Mac issue but the map like doesn't work for me.

Offline BK

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #13 on: March 26, 2013, 12:00:20 PM »
Looking for a ride to this op, will pay for gas!

Offline Red Devil

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Re: OPERATION GREEN HORN III -- SAT APRIL 27, 2013
« Reply #14 on: March 26, 2013, 12:06:20 PM »
Add +1 for me. Have someone new coming out and he will also run multicam.
82nd Airborne 1989-1993 Rangers Lead The Way

Age,fac ut gaudeam!