Author Topic: Operation Vigilant Resolve - November 2nd  (Read 27160 times)

Offline angryrocks

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I am about to register. I'll play on Insurgents.

Thanks!
Francis Calara

edit: Just finished registration and I do have a copy of the game packet.
« Last Edit: October 23, 2013, 06:51:25 AM by angryrocks »

Offline birdman

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Insurgents allowed to wear plate carriers and rigs?
Team Manaconda
Don't dick with us!

Offline svataz

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Plate carriers yup just no camo plain clothes or dress the part
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Offline HWG-Victor

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Re: Operation Vigilant Resolve - November 2nd - 103 Registered Guests
« Reply #48 on: October 27, 2013, 11:01:33 AM »
A couple of quick notes...

Due to the number of expected guests, I'm asking for people to try to arrive by 8AM so we have more than enough time to get everyone through the check in process and stay on the planned schedule.

I will also be switching over to the Marines as embedded staff to help keep the team on their mission task.  My brother Ziggy and Kriss Long from MTT will be embedded with the insurgents to help guide them in their mission task.

Drew Warner from MTT will be assigned to safety and monitoring the staging area by the big wash while the event is in progress. Please follow any directions from him or any our embedded staff before, during, and after the event so that we may have a safe and enjoyable experience.

I will also be relying on Chuck and his team mates from the Shadow Vipers to assist with chrono.  Please follow their directions at all times. If your gun is malfunctioning at chrono, step away from the station and allow the other participants to chrono their guns while you work on yours.

If you have any gun issues or gear malfunctions, our staff WILL NOT be able to assist you.  Please rely on your friends, team mates, and other participants for help regarding these issues.  I hope you understand that this will be a large event and we cannot allow our staff to be distracted from carrying out our assigned responsibilities.

« Last Edit: October 27, 2013, 11:03:04 AM by HWG-Victor »

Offline SpitShot

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Re: Operation Vigilant Resolve - November 2nd - 103 Registered Guests
« Reply #49 on: October 27, 2013, 02:34:47 PM »
Was looking forward to this but I just found out we are having a community garage sale : / gotta make that skrilla!
A guy opens the door and gets shot and you think that of me? No, I am the one who knocks.

Offline HWG-Victor

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Re: Operation Vigilant Resolve - November 2nd - 103 Registered Guests
« Reply #50 on: October 29, 2013, 02:47:57 PM »
A quick reminder, if you plan on attending Operation Vigilant Resolve but haven't registered yet, you must do so by October 31st to get in for the $20 discounted admission price at www.havocwargames.com.  After early registration closes, the only way to get into the game is to pay $40 the day of during check in.

Offline HWG-Victor

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Re: Op Vigilant Resolve - Nov. 2nd - Early reg. closes 10/31 - 107 Registered
« Reply #51 on: October 31, 2013, 03:02:40 AM »
Please read and understand event information and rules before coming to the game.

I have made a minor update to hit rules for the Marines in Mission 1 and the first phase of Mission 2:

Mission 1 - Marines should try push up the road fighting insurgents along the way until they reach the area near the southwestern corner of The Sandbox which will be clearly marked with a red flag on wooden post.  As Marines advance, squad leaders will carry a spear with an American flag to mark their advance (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads).  Insurgents can never advance past the Marines’ flags whether it be held by a squad leader or if it’s planted in the ground.  Staff and Marines should ensure the flag stays upright and visible when planted. When carrying the flag, it should remain upright and visible. It is the squad leader’s responsibility to maintain the flag upright and visible when carrying it and moving. Insurgents cannot move the Marines flag or knock it over. Only Marines may move the flag. Both Marines and Staff can replant the flag if it falls over.

In order to get back into the game, Marines who get hit during Mission 1 will have two options to get back into the game.

Option 1: Go back to the nearest quarter mile sign behind you on your way to Fallujah in order to get back in the game.  If your are not past the first quarter mile sign, then you should return to the big wash to re-insert.

Option 2: Go back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground. Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute.  Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to get up and go on the offensive again.  If the squad leader gets hit, he has to take the flag and retreat to the nearest quarter mile marker behind him to re-insert into the mission.  Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action.  Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly.

For the first phase of this mission (Encirclement) - In order to get back into the game, Marines who get hit during the first phase of Mission 2 need to fall back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads). Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute. Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to go on the offensive again.  If the squad leader gets hit, he has to fall back 150 feet (about 50 paces). Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action.  Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly. Squad leaders (or any Marine) should never enter Fallujah for the first phase of mission 2.

Why the use of flags?  The flags represent order and control. Keep your squad leader alive and your flag near, and your team fights more effectively. Lose your squad leader to a hit, your squad's effectiveness diminishes due to the chaos and failure of losing your leader.
« Last Edit: October 31, 2013, 06:19:52 AM by HWG-Victor »

Offline Airborne

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I'm bringing 3 more for the marines..
"Leave no man behind"
"One Shot One Kill"
"Kill \'em all let god sort them out"

Offline HWG-Victor

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Re: Operation Vigilant Resolve - November 2nd - 107 Registered Participants
« Reply #53 on: November 01, 2013, 08:22:49 AM »
If you know you will need a rental item (M4 gun, M4 magazines, mask, tactical vest, uniform, mask,), please send me a pm requesting your items and sizes for a uniform if needed.

Gun $20
Magazines with 250 bbs $5 each
Mask $5
Tactical Vest $5
Uniform $10

Complete rental package for $50 (Gun, Mask, 4 Magazines, Uniform, Tactical Vest)
Complete rental package for $40 with no uniform (Gun, Mask, 4 Magazines, Tactical Vest)

We will also have bags of .25 BBs  (5000  count) available for purchase for $20
Soda (Coke, Sprite, Dr. Pepper, Mountain Dew) 50 cents each
Assortment of Chips and other Snacks  50 cents each

I will also have 2 Echo 1 M4s available for sale.  $100 each.  This gun's wholesale price is $130.  The are both gently used.  They are part of my rental supply of M4s but rarely got used (maybe 5 times each, probably not even 1000 bbs through them).  Includes stock battery. Here's a link if you want to see the description:

http://jagprecision.com/store/index.php?main_page=product_info&cPath=86_159_155&products_id=4471
« Last Edit: November 01, 2013, 01:57:21 PM by HWG-Victor »

Offline HWG-Victor

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Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
« Reply #54 on: November 02, 2013, 06:13:14 PM »
I'd like to thank everyone who took the time to come out today and play in our last big public game as Havoc War Games. Unfortunately, we only had about 60 total participants, with the Marines out numbering the insurgents by about 4 to 1.  Apparently the insurgency is weak and many saw the impending battle as doomed from the get go, so they didn't bother to show up and get massacred.  Maybe it was the heat. 83 degrees is just to hot for some people.

Personally, I had a blast working with the Marine's during Mission 1 as we marched down the road towards Fallujah as we were ambushed along the way by the insurgents who put up a remarkable fight. At some points along the way, the Marines got bogged down by the intensity of the ambushes.  Eventually, the Marines pulled it together and were able to overrun the last stronghold before steam rolling there way into the outskirts of Fallujah.

Mission 2, with the targeted assaults didn't really pan out how I envisioned it, as the urban combat was harder to navigate and control, as the insurgents generally managed to repel most of the Marines' forays into the town.

Who knows what happened to Mission 3? Must have taken off with the insurgents who didn't show up...

Well that concludes our endeavor with Havoc War Games.  If you want to rent the field for a private event, you can still contact us at havocwargames@gmail.com to reserve the field for your own private party.  Future open games for the public with be run by Marauders Tactical Training.  Visit their new web site www.maraudersadventuregroup.com to get details for their first public game:  Warfighter - Somalia December 7th.  Tickets are available for purchase at Sector9 airsoft store and Vanguard Indoor Playground.  You can also buy tickets for future games at most of the major gun shows as MTT typically has a table and tickets available for sale.  Ziggy and I will still be around, but mostly just playing in the future games letting the staff of MTT handle all the game control.  We hope to see you in the future especially the guys and gals that came all the way from Tucson, Yuma, and Sierra Vista. You're teams seemed pretty squared away and are great example of what airsoft can be!

Victor

« Last Edit: November 02, 2013, 06:15:44 PM by HWG-Victor »

Offline svataz

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Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
« Reply #55 on: November 02, 2013, 07:57:41 PM »
Had fun today even with numbers being off. People not show up kinda sucked but still was fun. I hope chrono went good for all of u see u next time. Pics from event will be on our face book in the few days.
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Offline CIR28

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Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
« Reply #56 on: November 02, 2013, 08:09:51 PM »
Was a really fun event despite the numbers tailing off towards the end. Great shooting and tactics on both sides.

On a side note, my bag went missing after the 2nd mission. Black bag with a top that zips and folds open, had water and bunch of CO2 cartridges and Thunder B shells. Also had my last name in a sleeve on the front, Rodriguez. If anyone found it please let me know. Thanks.

Offline Illh4veAcoke

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Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
« Reply #57 on: November 02, 2013, 10:33:00 PM »
Great time today to all! Had a blast first field game out.

Sandbox was def worth the drive.

Offline Ghoul

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Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
« Reply #58 on: November 03, 2013, 09:28:57 AM »
I am severely disappointed in all the people who took up "free" slots for a game by RSVPing and failing to show up. Its rude, inconsiderate and selfish.  It affected not only the game, but the organizers ability to provide an experience worthy of their time. It also affected the experience of all the people who drove as many as 4 hours to participate.  So, for all you no-shows: #$%^ you.

The game well organized, even when plans had to be modified on the fly.  I enjoyed playing with (and against) many of the players that I have meet previously.  It is the people that make airsoft events successful.  Thanks to all that made this a fun time for me and the Sierra Vista Airsoft players.

We hope to see you all against soon.

Offline Red Devil

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Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
« Reply #59 on: November 03, 2013, 10:56:40 AM »
Now come on ghoul as an army officer aren't you supposed to lead by example? Not too cool to act like some of these little kids. On a side note my wife had a best friend who passed away Friday night. So I gave been in flag all weekend.
82nd Airborne 1989-1993 Rangers Lead The Way

Age,fac ut gaudeam!