Please read and understand event information and rules before coming to the game.
I have made a minor update to hit rules for the Marines in Mission 1 and the first phase of Mission 2:
Mission 1 - Marines should try push up the road fighting insurgents along the way until they reach the area near the southwestern corner of The Sandbox which will be clearly marked with a red flag on wooden post. As Marines advance, squad leaders will carry a spear with an American flag to mark their advance (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads). Insurgents can never advance past the Marines’ flags whether it be held by a squad leader or if it’s planted in the ground. Staff and Marines should ensure the flag stays upright and visible when planted. When carrying the flag, it should remain upright and visible. It is the squad leader’s responsibility to maintain the flag upright and visible when carrying it and moving. Insurgents cannot move the Marines flag or knock it over. Only Marines may move the flag. Both Marines and Staff can replant the flag if it falls over.
In order to get back into the game, Marines who get hit during Mission 1 will have two options to get back into the game.
Option 1: Go back to the nearest quarter mile sign behind you on your way to Fallujah in order to get back in the game. If your are not past the first quarter mile sign, then you should return to the big wash to re-insert.
Option 2: Go back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground. Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute. Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to get up and go on the offensive again. If the squad leader gets hit, he has to take the flag and retreat to the nearest quarter mile marker behind him to re-insert into the mission. Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action. Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly.
For the first phase of this mission (Encirclement) - In order to get back into the game, Marines who get hit during the first phase of Mission 2 need to fall back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads). Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute. Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to go on the offensive again. If the squad leader gets hit, he has to fall back 150 feet (about 50 paces). Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action. Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly. Squad leaders (or any Marine) should never enter Fallujah for the first phase of mission 2.
Why the use of flags? The flags represent order and control. Keep your squad leader alive and your flag near, and your team fights more effectively. Lose your squad leader to a hit, your squad's effectiveness diminishes due to the chaos and failure of losing your leader.