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  • Operation Trident: Phase 3: October 19, 2014

Author Topic: Airsoft game Mil-Sim Op  (Read 4864 times)

Offline DDMS

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Airsoft game Mil-Sim Op
« on: September 28, 2014, 08:39:19 PM »
This is the last leg of the Operation Trident Series before the final event; Total Immersion. The last phase had more than 60 people attend. The outcome of this game will have a direct impact on how each team starts in the Final event, Fight hard, you food could depend on it.

Official Game info here-->http://delldevilsmilsim.weebly.com/events

If you have questions Message us directly, or ask them on the facebook page for this event (https://www.facebook.com/events/899352126759417/?ref_dashboard_filter=upcoming) We cannot guarantee we will will respond to comments below.

Operation Trident Summery to date:
In phase 1 the Rebel forces successfully held off an Allied special forces team while they tried to intercept an Intel transfer. The Allied forces were all KIA on mission.
In phase 2 an Allied UAV that had crashed in rebel territory was successfully extracted by an Allied assault force, and its secrets were kept safe. In addition the Allied forces were able to find and disarm a Rebel Bomb containing hazardous material.

Phase 3 description:
Rebel forces have stepped up activity and have been receiving large shipments of weapons and supplies weekly, from an unknown supplier. There is a weakness in the transit rout in and out of the rebel stronghold. The allies intend to exploit this weakness and halt all vehicle travel in and out of the region. Allied forces will infiltrate the area and place demo charges in a flood control tunnel that runs under the roadway. These special Demo Charges have a ten min arming time. The Allied forces will have to keep the area sanitized while the charges are armed. Once armed, nothing can stop them from going off.

A DDMS Liability waver must be signed prior to game play. If you signed one during Phase 2 it is still on file, you are good to go.  Forms are available on our website [[http://delldevilsmilsim.weebly.com/events]] 

Field Rules:
One hit to any part of the body will count as a kill. Any equipment hit, where the round would have otherwise hit the body will also count. ( IE: Gun in front of chest)
Each team will have 1 medic per 10 people, Each medic has 10 revives. If a medic is killed they cannot revive themselves. Once all revives are used up, if killed you will return to the starting area.
To revive a downed person the medic must rap the wounded limb three times and tie it off with ribbon provided.
Please bring a red kill flag.

All weapons are limited to semiautomatic fire only. PERIOD. No full auto fire will be aloud end of story. Admins will be patrolling the field to see that this is enforced.

DDMS events are sponsored by Tactical Airsoft Guns .com
Tactical Airsoft Guns.com will be on location with a booth of equipment, ammo and gas to buy.
{{http://tacticalairsoftguns.com/}}

Make sure to bring plenty of water and any food you may need to be out for most of the day.

If you have any questions about the game feel free to contact us.

Meeting Location same as Phase 2.
Safeway Parking lot in Chino Valley 10:30AM (East Road 2 N) X (HWY 89)
« Last Edit: October 05, 2014, 10:43:50 PM by DDMS »

Offline XavierMace

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Re: Airsoft game Mil-Sim Op
« Reply #1 on: September 29, 2014, 02:22:52 AM »
Is this a different event then the one you posted 4 minutes prior?  It's not terribly clear, especially given the vague matching thread titles.

Offline wolfenblaze

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Re: Airsoft game Mil-Sim Op
« Reply #2 on: October 01, 2014, 04:42:49 PM »
What about Saws except for RPKS ya can't modify em for  semi auto.
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Offline Red Devil

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Re: Airsoft game Mil-Sim Op
« Reply #3 on: October 01, 2014, 08:36:41 PM »
Lack of responses in is last 3 games show how much interest there is.
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Offline wolfenblaze

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Re: Airsoft game Mil-Sim Op
« Reply #4 on: October 03, 2014, 12:32:38 PM »
I am wondering if these guys are even for real ???
« Last Edit: October 03, 2014, 01:30:31 PM by wolfenblaze »
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Offline DDMS

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Re: Airsoft game Mil-Sim Op
« Reply #5 on: October 05, 2014, 10:40:31 PM »
Semi auto. Period. We have had too many problems with people getting lit up, and complaints about foul play.
« Last Edit: October 05, 2014, 10:42:10 PM by DDMS »

Offline Wolfsbane

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Re: Airsoft game Mil-Sim Op
« Reply #6 on: March 19, 2015, 10:14:13 PM »
I am wondering if these guys are even for real ???
They are. Their events are getting bigger and better. There's a 24 HR game this weekend up by Paulden. I'm going.

Offline TJC10

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Re: Airsoft game Mil-Sim Op
« Reply #7 on: March 20, 2015, 04:20:14 PM »
Semi auto. Period. We have had too many problems with people getting lit up, and complaints about foul play.

LOL @ lit up. Do you not have MED's in your rules? Also, just eject people for douchbaggery. It works for me. I can't think of a reason to limit auto fire out of a CQB setting.

AND, it looks like I won't be taking anyone to DDMS games because autofire limits are silly.
« Last Edit: March 20, 2015, 04:22:44 PM by TJC10 »
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