Author Topic: S.T.A.L.K.E.R. "All Hallows" 10/31/15  (Read 12040 times)

Offline TJC10

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S.T.A.L.K.E.R. "All Hallows" 10/31/15
« on: September 20, 2015, 06:22:48 PM »
    S.T.A.L.K.E.R. "All Hallows"
    Presented by Desert Hawks Airsoft.
    This game is free of charge.

    Concept -
    • S.T.A.L.K.E.R.: "All Hallows" is a sequel of last years' S.T.A.L.K.E.R.: "Road to Chernobyl" The event is loosely based on the S.T.A.L.K.E.R. video games. The game also resembles Darr k's pay to play Stalker airsoft game series, with more admin, and more fluidity with less down time.
    • This scenario based game will be hosted at SASCO Battlegrounds October 31st, and takes place after the Chernobyl Nuclear disaster, with teams fighting for control in the "Irradiated Zone".
    The Story So Far -
    • This game will begin after the events near the end of the last game. The Russian Military had organized the destruction of the Monolith. The Monolith faction has been routed and scattered. Free Stalkers have now come into the gaze of the Russian Military as a threat to the security of the region. Duty and Freedom have still have a strong contingent and have bolstered their presence after the destruction of the Monolith.  also rebuilt their forces and renewed their hatred of each other.
    • Again, the Russian government has assigned several "Military Commanders" to advise the different Factions in the region, supply, purchase artifacts, and cause general confusion among them. They all have both common and individual goals and operate independently from each other.
    • And so begins the next chapter in the AA/TAC S.T.A.L.K.E.R. Series.
    Energy Limits
    • Pistols, 1.55j: .20g@350, .23g@325, .25g@315, .28@295. With a no MED.
    • Field AEG, 1.86j: .20g@445, .23g@415, .25g@400, .28@375, .30@365. With a 30' MED.
    • Sniper, 3.36j: .25g@535, .28@505, .30@490, .32@475, .36@445, .40@425. With a 100' MED.
    PLEASE DO NOT FIRE ON ANYONE WITHIN THE MINIMUM ENGAGEMENT DISTANCE!

    Gun and Magazine Restrictions
    • Kalashnikov Rifles preferred. Auto Fire may be purchased for an AK for ₴1000.
    • Any number of Mid Caps.
    • or, 1 and only 1 Hi Cap may be carried in the absence of any other magazine.
    • Electric Drums may only be used on SAW type AEG's.
    • SHRIKES don't exist, and are prohibited.
    Uniform Requirements
    • Military Stalkers: Modern Russian Camouflage
    • Free Stalkers: Street Clothes, Jeans and a t-shirt are most desirable but alternate drab clothing is acceptable as are black camo's.
    • Freedom: Desert Camouflage (ANY), top and bottom, must match patterns, no exceptions.
    • Duty: Woodland Camouflage, top and bottom, no exceptions.
    Age Requirements and Safety
    • Ages 18+ allowed.
    • Ages 16+ allowed with adult sponsor.
    • Adult sponsor must play on the same team and squad as the under-aged player.
    • Eye protection is mandatory! Minors must wear full face masks, no exceptions!
    • No real firearms/weapons allowed at the field.
    Strategic Map for Stalker
    http://goo.gl/maps/PhH25

    Schedule
    • 0600 - Admin on site
    • 0700 - Arrive
    • 0715 - Chronograph
    • 0745 - Safety Briefing
    • 0800 - Evolution 1
    • 0900 - Evolution 2
    • 1000 - Evolution 3
    • 1100 - Evolution 4
    • 1200 - Evolution 5
    • 1300 - End-ex
    Directions –
    http://tinyurl.com/sasco-directions
    • 1. Take I10 to exit 226 at Red Rock.
    • 2. After exiting turn onto East SASCO Road.
    • 3. Turn onto S Aguirne Lane.
    • 4. Turn onto East SASCO Rd again and continue until a fork.
    • 5. At the fork continue on SASCO, do not go to E Coachway road.
    • 6. Continue down SASCO, you will encounter a wash, most likely filled with water, you need a truck!
    • 7. Carefully make your way through that by car, or walk the rest of the way (less than 2 miles)
    • 8. Continue down East SASCO Road until you reach the field, marked by either a (small) sign, or by the cars of the other players, do not drive into the area though, please park in a safe location nearby, we don’t want cars on the field.
    Special Rules
    Money
    • Money can be earned for the team by completing mission objectives, and can be used to bribe neutral factions to fight with you.
    • Unless otherwise noted, each player will begin the game with ₴100 in a game “Wallet” that is kept on your person at all times.
    • Each Faction will also receive a small amount of cash and Items that will be located at the team’s “Stash” which will be located at the team’s spawn point. The “Stash” is an un-crackable safe and must not be touched, pilfered, or looted by anyone. Steal from it and you will be ejected from the game.
    • Any cash in the “Stash” will not count toward the Faction's Victory total, so keep it as dry as you can.
    Hits and Respawns
    • If you are hit in any part of your body or gear, you are killed.
    • Gun hits do not count.
    • When a player is killed, someone else may "Loot" their “Wallet” off their body.
    • If you are hit anywhere on the body, you will take your “Wallet” and hold it into the air. You will then stand in place for 1 minute. During this time you may be looted by another player, even a team mate.
    • If you are looted to ₴0 (your looter may leave you with some cash) you must return to your Faction’s spawn and take cash from your “Stash” to spawn.
    • If you do not have ₴100 in your “Stash” to put back into your "Wallet", you are not saved by a comrade with cash, or a “Medic Band”, you will become a “Zombie” for a short time.
    • You may also "Bribe" a Military Adviser for a new life so that you won’t have to walk back to your spawn point. ₴Varies.
    • Any Admin may spawn or “Zombie” anyone, anywhere. The player has simply succumbed to the radiation of the area. Just play along its part of the fun.
    Zombies
    • You WILL become a “Zombie” if: you are killed within a “Radiation Zone and have insufficient funds to spawn.
    • To not be a “Zombie” in the game, you must have ₴100 in your “Wallet” and any other cash you may store in the Russian Bank. Ghosts cannot make withdrawals though. So, if you have no cash, will have to work off the respawn by becoming a “Zombie” for a short period of time. At the end of this service, you will receive ₴300 and allowed to spawn.
    • You will go to the Casualty Collection Point located within the bank and wait for sufficient numbers to start a ‘Zombie” mob.
    • You will then be escorted to another location by an Admin, and unleashed to shamble across the battle field.
    • You must act like a shambolic, movie, Zombie and “attack” the nearest “live” player.
    • An “attack” from a “Zombie” is simply a touch. Don’t get crazy out there. People won’t appreciate it. Overzealous “Zombies” will be warned once and will be asked to leave if it occurs again.
    • ”Zombies” my only be destroyed by a hit to the torso. Arms and legs do not count as hits, and head shots are prohibited. Intentionally shooting a player in the head could result in serious injury. Players will be ejected if they are knowingly malicious.
    • That being said, "Zombies" should only be killed with pistol shots due to the fact there are MED rules.
    Irradiated Zones
    • Radiation Zones are marked with colored tape.
    • If you are in a Radiation Zone without a mask for more than 3 minutes you will be killed.
    Items and Abilities
    • "Medic Band" ₴500. Attach to a friendly player and return them ti the battle. May not be used on yourself. Not reusable.
    • ”Blight Immunity” ₴1000. You are immune to “Zombification.” Unless you want to do it.
    • ”Resilience” ₴10000. You may now ignore hits to your arms and legs. Only hits to your torso count.
    • ”Gas Mask” ₴1000. You may carry Artifacts and survive within the irradiated zone for any amount of time.
    • ”Full auto” ₴1000. The ability to fire on full auto. Now you have enough ammo to let it rip.
    • ”Medical Expertise” ₴1000. You may now reuse “Medic Bands”
    • ”Suicide Bomb” ₴1000. You may use your body as a bomb. It will kill everyone within 15 feet. All regular death rules apply.
    • Additionally there will be other items, abilities, and costs for them, that will be explained in this forum, and at the safety briefing. All rules will be listed with the flyers, posted here, and posted at the Russian Military bunker/bank.
    The Russian Military
    • The Russian Military are government soldiers trained to protect the integrity of the nation. Russia wants the artifacts to study and use. They have sent several military commanders to Pripyat with cash and equipment to obtain these artifacts. They operate independently and will attach themselves to any faction to move them about as pawns, and to prevent the Monolith Faction from returning the Artifacts to the Monolith.
    • Uniform: Modern Russian Camouflage
    • The Russian Military was initially sent to the zone in an attempt to keep the peace in the region. This mission failed. Now, the new mission has changed to buying, begging, or stealing Artifacts and returning them to Moscow for study and weaponization.
    • The Russian Military protects a bank located in the largest remaining structure.
    • The Russian Military may hire Free Stalkers, Duty and Freedom to find Artifacts.
    • The Russian Military are diametrically opposed to the Monolith and will never willingly ally with them.
    • The Russian Military may be carrying any amount of cash on them at any time. They may be robbed but there may be consequences to that endeavor.
    • Goals: Bring disorder to the zone. Collect artifacts. Maintain control of the bunker.
    • The Russian Military Faction members begin the game with “Full Auto”
    Free Stalkers
    • Free Stalkers are just the average gun toting guy, looking to get by in the Zone, and trying to make a quick buck. Quick to flee a fight, but ready to defend their fellow loners out there in the Zone.
    • Free Stalkers may join any faction, may operate as loaners, or form loose alliances among themselves.
    • Free Stalkers do not have a permanent spawn point. They do not have a Faction “Stash” to draw from, so they will always become “Zombies” if killed and the any of the other “Zombie” conditions are met.
    • Free Stalkers may keep their cash in the Russian Bank and sell artifacts to anyone. All cash stored in the bank at Endex will count toward individual victory points for the player.
    • Free Stalkers start with a “Wallet” containing ₴300. Free Stalkers may sell Artifacts to either Monolith or the Military. The Monolith may be inclined to steal them though.
    • Free Stalkers have no real special ability but may purchase abilities cheaper.
    • Goals: Find and sell Artifacts, and Protect fellow Free Stalkers from other factions and the like.
    • Uniforms - Street Clothes or alternate drab or black clothes type. Any colors are fine except Green and Tan camouflage are acceptable.
    Freedom
    • Freedom is a group of gun-toting, freedom loving, soldiers who believe in free access to the Zone and its benefits for everyone and are almost constantly in a state of war with Duty, due to their varying beliefs about the Zone.
    • Freedom may ally with Military, Free Stalkers, and Monolith (in dire need).
    • Freedom is diametrically opposed to Duty and will never willingly ally with them.
    • Freedom Faction members begin the game with “Medical Expertise”
    • Uniforms: Desert Camouflage
    • Goals: Prevent Duty from destroying Artifacts, purchase Artifacts from Stalkers, protect the Free Stalkers from other Stalkers, and Kill Duty Faction members.
    Duty
    • Duty are group of ex-Stalkers, Mercenaries, Soldiers, and Scientists who believe that the Zone is an infestation of the world, and that the horrors within it will eventually spread beyond its borders. They want to see the Zone destroyed, and will stop at nothing to make sure that nothing leaves the Zone. They are generally friendly to Free Stalkers, and will buy Artifacts from them.
    • Duty may ally with Military, Free Stalkers, and Monolith (in dire need).
    • Duty is diametrically opposed to Freedom and will never willingly ally with them.
    • Duty Faction members begin the game with “Medical Expertise”
    • Uniforms: Woodland Camouflage
    • Goals: Capture or buy and destroy Artifacts, and Kill Freedom Faction Members.
    Current RSVP's between FB, word of mouth, and AA:
    As of 10/09 = 30+
    « Last Edit: October 09, 2015, 05:31:21 AM by TJC10 »
    I'm Nappa, and this is Vegeta. He was a prison...
    https://www.youtube.com/watch?v=1wZNXK6fvNE

    Offline ComradeLeninade

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #1 on: September 20, 2015, 08:36:19 PM »
    Sign me up for Free Stalkers.

    Offline DeckardPain

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #2 on: September 20, 2015, 10:10:34 PM »
    Definitely interested in this, but my car won't fare well out that way. If anyone can give me a ride to and from I'm more than willing to help pay for gas.

    I'd be down for either Russian Military or Free Stalkers.

    Offline TJC10

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #3 on: September 21, 2015, 05:40:44 AM »
    Rules Tweaks for this year...

    I do not care what uniform you come in, Russian camo, Woodland camo, Tan camo, or Street clothes.

    I do require that you do not mix top and bottom. Solid, drab colors that have no camouflage pattern, such as brown, coyote, and olive are fine for Free Stalkers.

    All black camo, including ATACS LE, Multicam Black, and Kryptek Typhoon for instance are to be grouped in with the Free Stalker faction.

    All players will receive a faction specific colored armband.

    I am currently asking around for vendor support.

    « Last Edit: September 21, 2015, 06:10:15 AM by TJC10 »
    I'm Nappa, and this is Vegeta. He was a prison...
    https://www.youtube.com/watch?v=1wZNXK6fvNE

    Offline Philosophydaddy

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #4 on: September 21, 2015, 08:24:11 AM »
    So, question: How does the bank thing work? The Russian spawn is right there so does that mean they automatically control it? If a freedom and a duty player encounter each other at the bank is there a truce or if shooting breaks out the Russians will stamp it out?

    Offline TJC10

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #5 on: September 21, 2015, 09:15:36 AM »
    The bank is the property of the Government, initially. If hostilities break out, which has happened in all of the past games, then they are dealt with.

    I use the bank as a plot tool and it does change hands. Sometimes 2 or 3 times in an event.

    Side note:
    STALKER is not just about airsoft. STALKER is a LARP with airsoft guns. The action is what you put into it. The admin will push you all in a direction and help you get there. My entire team are admin for the game, and also players at times. There are other people offering to help out already as well.
    I'm Nappa, and this is Vegeta. He was a prison...
    https://www.youtube.com/watch?v=1wZNXK6fvNE

    Offline Philosophydaddy

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #6 on: September 21, 2015, 09:49:36 AM »
    That sounds awesome! Ok, one more question: Do SAW gunners start with the "full auto" perk automatically or do they need to buy it too?

    Offline TJC10

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #7 on: September 22, 2015, 05:16:25 AM »
    I know that I answered you on Facebook, but I will put it here as well...

    Quote
    All auto fire must be purchased, sorry. Many LMGs are not select fire and you may be limited to a secondary weapon until you get enough cash to use auto fire.

    Quote
    You also can take a collection from friends and/or each faction has a "stash" from which two players are granted auto fire at the beginning of the game.

    Quote
    From Andrew Smith.
    Ah ok. That works thanks smile emoticon. Also do abilities carry over from life to life? As in, I won't have to buy full auto again after I respawn?
    Edit: Also want to say that my friends and I are really excited for this game. Thanks for putting it on and answering our questions smile emoticon

    Quote
    If you are looted by a dick, yes you would have to buy auto fire again.
    In essence "paying" for it is like scrounging enough ammo to not worry about running out.
    Trust me, within the first hour or so, everyone that wants it will have it.
    I'm Nappa, and this is Vegeta. He was a prison...
    https://www.youtube.com/watch?v=1wZNXK6fvNE

    Offline Mr. Derp

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #8 on: September 25, 2015, 02:35:30 PM »
    Dear god this is gonna be awesome. Stalker is my favorite game series EVER lol.

    Offline AKGuy

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #9 on: October 01, 2015, 04:42:18 PM »
    I will bring five for Duty. will a drum mag on an ak pass for an RPK?

    Offline Salv5031

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #10 on: October 01, 2015, 10:24:20 PM »
    im in
    Infantry

    Offline Eatchalk123 airsoft

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #11 on: October 02, 2015, 01:02:01 AM »
    I would be in :P but too young. I would like to say though, nice effort into these game rules! Sounds awesome!
    « Last Edit: October 02, 2015, 01:06:14 AM by Eatchalk123 airsoft »

    Offline SouthwestRangers

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #12 on: October 02, 2015, 12:53:33 PM »
    Plus 5 for Duty, looking forward to the event

    Offline TJC10

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #13 on: October 09, 2015, 05:30:09 AM »
    I will bring five for Duty. will a drum mag on an ak pass for an RPK?

    yes
    I'm Nappa, and this is Vegeta. He was a prison...
    https://www.youtube.com/watch?v=1wZNXK6fvNE

    Offline TJC10

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    Re: S.T.A.L.K.E.R. "All Hallows" 10/31/15
    « Reply #14 on: October 09, 2015, 05:31:43 AM »

    Current RSVP's between FB, word of mouth, and AA:
    As of 10/09 = 30+
    I'm Nappa, and this is Vegeta. He was a prison...
    https://www.youtube.com/watch?v=1wZNXK6fvNE